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Post by Nester the Lark on Mar 30, 2023 22:03:47 GMT -5
If you didn't like the micro systems in the first Xenoblade, you'd probably be really put off by Xenoblade 2. The systems are different, and perhaps a little better executed overall, but the game is heavy on micromanagement. When I first played it, it seemed that I almost spent half of my time in the menus.
On the other hand, Torna ~ The Golden Country streamlines things a lot, similar to Future Connected. It's also longer than Future Connected, but still very short compared to the main game.
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Post by Nester the Lark on Mar 28, 2023 15:08:51 GMT -5
I have a lot to nitpick on the world of games, but not this one. I don't really have much to say. I understand Yoshida's complaint on the term, being that some people avoid games with certain labels. And parts of the west certainly give me the impression that they see Japanese media as nerdy, of bad taste and generic. Yeah, for sure. It has a weird stigma, where people might use the word "anime" as a derogatory (eg. "Fire Emblem has gotten too anime."), when all it really boils down to is that they personally don't like certain tropes. There's a reason why is western localisation changing so much stuff, and why didn't they really warm up to Japanese media until the 1990s, while Asia has been importing Japanese pop culture, often with minimal edit, since around the 1960s. I feel that having Japanese media as a hobby isn't really "acceptable" until the 2010s (which you may remember as the time when gamers started demanding localisation of all Japanese games), which, looking at it as an Asian, is really weird to me. Truthfully, America in the 1980s was a little bit averse to Japan. Perhaps it was a hangover from World War II, combined with Japan's economic prominence of the era, that caused some Americans of the time to take pause. So, even Nintendo back then made an effort to downplay the fact that it was a Japanese company. (Hard to do with a name like "Nintendo.") But as I see it, the kids back then that grew up watching anime or playing Japanese games (even as altered as they were) were the ones who gained the appreciation for it, and later as adults, allowed it to be more acceptable. By the time the Wii came out, Nintendo's advertising even leaned into its Japanese origin. But yeah, even now, some people in the West still view things that are "too Japanese" as this weird foreign thing that only "weebs" are into. Regarding RPGs specifically, I recall watching a video on YouTube that claims JRPGs focus on storytelling while WRPGs are really role-playing in its literal sense, putting the player into a certain situation and let the player's action decide the outcome. That video didn't comment so much on things like graphics style. I forgot which video did that analysis, though. This is a perception that actually goes back a long way. Another term that isn't really used anymore is "CRPG" for Computer RPG. Western RPGs were something that appeared more on PCs and were more complex, whereas JRPGs appeared more on consoles and were more streamlined. Another thing to take into account is that RPGs on consoles were a *very* niche market in the West during the '90s. We look back on the SNES as a great haven for RPGs, but in reality, in North America, the genre didn't break into the mainstream until Final Fantasy VII came out on PlayStation. Before that, the few JRPGs that got localized were sometimes watered down and made much easier in an attempt to be more accessible to the Western audience. This fueled the perception that JRPGs were shallow experiences compared to WRPGs. (There's an old joke that goes, "How do you beat a Final Fantasy game? Press the A button until you get to the end.") And so, is JRPG a discriminatory term? By itself, I'd say no. I can see why people derive negative connotation from it, and I'd say even a simple demonym can be discriminatory given the right context. But it certainly does feel like a western invention, and does carry that "you're not us" feel. Even though someone using the term may not mean it negatively. I appreciate your perspective on this, so thank you.
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Post by Nester the Lark on Mar 28, 2023 9:20:01 GMT -5
So, yeah, here's the new gameplay:
And yeah, it's about what I expected. A demo of new game mechanics, but nothing major shown.
My big takeaway is that they're going full sandbox with this one. They saw how people built their own mechanisms in Breath of the Wild, and decided to double down on it. Speedruns for this game are going to be really interesting.
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Post by Nester the Lark on Mar 27, 2023 15:21:29 GMT -5
I mean, I'm not trying to sound entitled or impatient, but the relative silence is conspicuous at this point.
Rationally, I know Nintendo has been been working on the game for at least five years, and if there's some big twist they don't want to telegraph, that's fine. Frankly, I don't expect the gameplay demo to be much more than a closer look at what's already been shown in previous trailers, plus maybe an extra detail or two.
My suspicions about the dev team vs the marketing may not be entirely off base, though. Here's what former NoA staff member Kit Ellis (of Kit & Krysta) tweeted:
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Post by Nester the Lark on Mar 27, 2023 10:01:29 GMT -5
So, not exactly a Direct, but just 10 minutes of straight-up gameplay?
I wonder if someone had to twist Aonuma's arm just to show off something.
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Post by Nester the Lark on Mar 24, 2023 8:09:51 GMT -5
Here's an English trailer for Ys Memoire: The Oath in Felghana, but it's not an announcement for a Western release. Rather, it seems that it's just for the Asia region outside Japan. The scheduled release is May 25.
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Post by Nester the Lark on Mar 22, 2023 9:05:21 GMT -5
The fourth and final wave of the DLC is coming out on April 4.
So, all the DLC will have come out less than three months after the game's launch. That seems really fast, but I guess it kind of makes sense. Fire Emblem DLC tends to feel a bit superfluous to me.
As I mentioned before, I did not buy the DLC and currently don't plan to, although that could change.
EDIT: Oh, and the game is also getting a Tetris 99 Maximus Cup.
Fire Emblem gets a second theme after I waited in vain for a Xenoblade Chronicles 3 Maximus Cup.
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Post by Nester the Lark on Mar 19, 2023 14:52:27 GMT -5
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Post by Nester the Lark on Mar 18, 2023 10:17:04 GMT -5
I forgot to mention one minor thing. I think I said before (probably in the shout box) that the lip sync for the characters was not re-synced for the English voice acting, but it turns out I was half-wrong about that. It *is* re-synced, but only outside of pre-rendered cutscenes (which is what I was comparing before without realizing it).
This is a detail I really appreciate, as it not only looks more natural, but also allows the actors to have a more natural delivery due to not having to match animation made for a different language.
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Post by Nester the Lark on Mar 17, 2023 9:01:05 GMT -5
I've heard mixed things about Tokyo Xanadu. It's supposed to be like a mix of the dungeon crawling of Xanadu with the combat of Ys and the involved storytelling of Trails/Kiseki. Whenever I used to watch someone streaming the game, all I saw were endless cutscenes with verbose dialog. It seemed more like a visual novel with some occasional dungeons.
The game was originally localized by Aksys Games, so not sure what this version's chances are of being released outside Japan.
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Post by Nester the Lark on Mar 16, 2023 9:17:29 GMT -5
I've been playing Engage for the past week. I just finished chapter 9, and I've spend over 17 hours on the game so far. I'm playing on normal/casual difficulty. I have not bought the DLC, and currently don't plan to.
So far, I'm definitely enjoying the game more than Three Houses. While I appreciate Three Houses' ambition and experimentation, at the end of the day, it just didn't feel as much like Fire Emblem to me. Engage brings back the "Fire Emblem feeling," and in particular, it feels like an evolution of the GBA games with its colorful character designs and incredibly satisfying combat sequences.
The story also feels more traditional (travel the world and collect all the McGuffins needed to defeat the final bad guy, with some political drama thrown in for good measure). I can understand why some people might be disappointed in it after what Three Houses did, but for me, I don't mind it. In fact, I even appreciate it. Overall, it's much more lighthearted in tone (and even, for lack of a better word, cartoonish), but still has its dark moments. In that respect, it reminds me of Xenoblade Chronicles 2.
As with Three Houses, there's a lot of busywork to do between battles, but for some reason, I don't mind it as much in Engage. Outside of support conversations, the dialog is really brief (usually only one or two text boxes). A lot of the extra activities are non-essential, but can still be beneficial. Plus, the Somniel is smaller than the monastery. Overall, it just doesn't feel like as much of a slog as Three Houses did.
I have not tried any of the online modes yet. I have a feeling any opponents would just mop the floor with me.
Overall, I'm really enjoying it so far.
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Post by Nester the Lark on Mar 12, 2023 16:43:12 GMT -5
This news is a week old at this point, but I wanted to bring it up to hear what any of you guys might have to say about it. Basically, during an interview, the producer of Final Fantasy XVI, Naoki "Yoshi-P" Yoshida, took issue with the term JRPG, saying that when it first started being used around 15 years ago, many Japanese developers considered it discriminatory. They didn't like being compartmentalized from a more general use of the term RPG because they didn't see the games they were making as separate from RPGs made anywhere else. You can see the full quote in this Eurogamer article. This caused debate about whether the term is really discriminatory, and a lot of people pointed fingers at games press in the '00s for sometimes using the term in a negative way, thus creating a stereotype. This got me to thinking about how I've used the term over the years, but looking through old posts here on the forum, as well as on Twitter, I was surprised to see that I actually haven't used it much. (Correct me if I'm wrong.) Instead, I usually just used the general term "RPG." In my mind, however, "RPG" is more of an umbrella term that encompasses all of the subgenres, such as action-RPG and strategy-RPG, as well as JRPG. (Plus, "WRPG" and "European RPG" are also terms that exist.) Furthermore, I always used to think of the term "JRPG" in a literal sense: an RPG made in Japan. More recently, however, I've come to think of it more as a stylistic distinction. For example, Elden Ring is an RPG made by a Japanese developer, but it's not necessarily what comes to mind from the term JRPG. On the other hand, you have indie games like the upcoming Sea of Stars, an RPG made by a Canadian developer, but it's specifically modeled after classic Japanese RPGs like Chrono Trigger. Even during the time I decided I didn't want to play RPGs anymore, it wasn't about Japanese RPGs specifically. Indeed, the few RPGs I did play at that time were things like Fire Emblem and Final Fantasy Crystal Chronicles. And when I got back into RPGs properly, around the year I played Ys Book I & II and Xenoblade Chronicles, I also played through a couple of games in the classic Ultima series. Not long after that, I became a fan of the Quest for Glory series. Kit & Krysta had a good discussion of the topic on their podcast here. Basically, they understood where Yoshida was coming from, but also made note that a lot of people would consider their favorite genre to be specifically JRPGs. They also felt that Yoshida brought the topic up because Final Fantasy XVI is intended to reach an audience that might not like the typical JRPG stereotypes, and thus he wanted to distance it from the term. Anyway, what are you guys' thoughts? Is JRPG a dirty word?
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Post by Nester the Lark on Mar 10, 2023 11:01:36 GMT -5
Here's the first English trailer for The Legend of Nayuta: Boundless Trails:
Due out Fall 2023. Only about 1.5 years after the Japanese release. At least I'll have something to play while I wait for the localization of Ys X in 2025.
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Post by Nester the Lark on Mar 9, 2023 18:42:30 GMT -5
I'm not sure what I expected from this, but given how it was hyped up as the final trailer, I feel like it wasn't that exciting.
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Post by Nester the Lark on Mar 8, 2023 11:17:36 GMT -5
Here's some new key art for Ys X. You can also see some character art and tiny screenshots via Famitsu. I also learned that the lead artist was also the artist for Tokyo Mirage Sessions, toi8.
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