|
Post by Nester the Lark on Jan 24, 2023 11:47:07 GMT -5
I'm glad you've enjoyed your time with it. I don't want to comment too much in case you decide to play the sequels.
One thing I'll mention is that the story in the first Xenoblade is deliberately straightforward. Tetsuya Takahashi has said that it was intended to be like a shounen anime. (The ending was a little controversial even when the game originally released. While it's a significant part of the trilogy, it's more of a thread than a central story point.)
And yeah, the battle system always feels messy, even if it's refined in later games. The first game does not have an auto battle option, but in the sequels, I found it helpful to watch the AI play, as it gave me a better idea of what the flow of battle was intended to look like.
|
|
|
Post by Nester the Lark on Jan 19, 2023 9:53:25 GMT -5
Finally, here is part three. They discuss trying to make the Emblems seem powerful, but without also breaking the game.
|
|
|
Post by Nester the Lark on Jan 18, 2023 10:46:49 GMT -5
Here is part two. This one focuses entirely on character design, and Mika Pikazo's involvement. I looked at some of Pikazo's other artwork, and a lot of it has very high color contrast. I like vivid colors, but I think I prefer when they have more of a softer look. Still, I've come to appreciate her designs for the game. She's been posting original artwork of the characters on her Twitter account each day until the game's release.
|
|
|
Post by Nester the Lark on Jan 17, 2023 10:01:36 GMT -5
Engage is getting an Ask the Developers series. Here is part one.I'm going to try to avoid spoilers due to the leak, although review embargos are lifting today, also.
|
|
|
Post by Nester the Lark on Jan 12, 2023 16:31:53 GMT -5
According to GoNintendo, Saudi Arabia's PIF has increased its ownership of Nintendo by a little over one percent, going from 5.01% to 6.07% This doesn't really change much about the situation, but it's not going in a preferable direction.
|
|
|
Post by Nester the Lark on Jan 11, 2023 19:08:20 GMT -5
Xenoblade is one of the very few Wii games I played exclusively with the Classic Controller because it didn't make use of motion controls or IR functionality at all, and without a right analog stick, you couldn't control the camera other than to realign it behind the character's back. But looking at the instruction manual (remember those?), the remote+nunchuck does indeed work the way you suggest.
The "menu"-based combat was carried over to Xenoblade X, but from 2 onward, everything is assigned to a separate button, so it feels more intuitive. (Although, you still have to take your thumb off the left stick to press the directional buttons, but it's less inconvenient. Also, the later games don't allow you to move and attack at the same time anyway.)
|
|
|
Post by Nester the Lark on Jan 10, 2023 21:11:08 GMT -5
The thing with the first Xenoblade is that it took a lot of influence from MMORPGs. Hence, the sparseness of the large, open areas, and the repetitive, "busy-work" sidequests. Fortunately, these aspects were significantly improved in the sequels, and even in Future Connected, if you plan to play that.
|
|
|
Post by Nester the Lark on Jan 5, 2023 11:54:50 GMT -5
I guess an embargo lifted today, because there's a ton of new previews covering the early part of the game up to chapter 8.
They're all extremely positive, and say that the game has much more of an emphasis on the combat than the social aspects. At the same time, they also say that there are even more side activities to do in the Somniel than there were in the monastery in Three Houses, which seems a little contradictory. Either way, the consensus is that Engage is more like an evolution of Awakening and Fates than Three Houses.
Come to think of it, wasn't Three Houses like an evolution of Shadows of Valentia? It was very ambitious, but also very experimental. Perhaps it was just an odd tangent, though.
|
|
|
Post by Nester the Lark on Jan 4, 2023 10:29:02 GMT -5
I've talked about the games I played in 2022. Now I'll talk about the games I'm looking forward to in 2023.
I always feel a little funny about doing a list like this, simply because a lot of games that are coming out in the next year haven't even been announced yet, and also, my mind can (and usually does) change. But, as of what I know right now, here's what I'm looking forward to:
6 - Freedom Planet 2
This is already out on PC, and seems to have been well received by fans. Console versions are due out this summer. I highly enjoyed the original Freedom Planet, which felt like if a Sonic game were developed by Treasure.
5 - The Legend of Nayuta: Boundless Trails
No idea when this is supposed to be coming out, but NISA announced it for 2023 about two years ago. At least it'll give me something to play while I wait for NISA to localize Ys X in another two years.
4 - Fatal Frame: Mask of the Lunar Eclipse
I'm still a little unsure about this one, but it would make a good stopgap between other releases. It's due out March 9, so it comes out at a good time.
3 - R-Type Tactics I-II Cosmos
It seems like I'll be playing a lot of strategy games this year. (And by "a lot," I mean two.) I've never played the original R-Type Command on PSP (never owned one), and the sequel never got an official English release. I look forward to trying this different spin on the series.
It's supposed to be due out this summer, but this is Granzella, so it'll likely be much later.
2 - Fire Emblem Engage
It's good to finally see a new Fire Emblem game that feels a little more like the classic GBA titles. I hope it finds a better balance with the "home base" parts than Three Houses had. But I love what I've been seeing of it so far. My original misgivings have all but melted away. I'm really excited to play it in just a bit over two weeks from this posting!
1 - The Legend of Zelda: Tears of the Kingdom
Obviously, I'm excited for the sequel to one of my favorite games of all time, even though there's still very little known about it yet. There's an emphasis on exploring floating islands in the sky (a trope I'm a sucker for). There are new Sheikah Slate powers (one seems to be a movement rewind function, another lets Link pass through solid ceilings). It looks like the original world from Breath of the Wild is still there also, although I would expect it to be altered to some degree.
Breath of the Wild was one of those rare games that made such a big impact on me. I don't expect Tears of the Kingdom to be the same experience, but I really wouldn't want it to be. My hope is that it stands on its own, as most Zelda games do.
Due out May 12!
|
|
|
Post by Nester the Lark on Dec 31, 2022 12:51:29 GMT -5
Once again, it's time to look back at the games we played in the past year. My gaming was pretty sparse compared to 2021, and even then, it feels like I'm stretching to find games to talk about. Here is my alphabetical order: Arcade Archives: Donkey KongTechnically not the first time I've played the arcade version of DK, but I bought this version this year. There's a certain charm to playing the original version, and it's still quit addictive. Arcade Archives: Donkey Kong 3I bought the arcade version after enjoying the NES version via the Switch Online NES library the year before. Another addictive game that I think is underappreciated, and dare I say, I might like it better than the original. Arcade Archives: In the HuntBought this in preparation for the homage stage in R-Type Final 2. It's a fun and unique shooter with fantastic spritework, and definitely feels like one of the parents of the Metal Slug series (the other being Gunforce 2/Geo Storm). Arcade Archives: Pirate PeteWhen I was very young, one of my favorite games on Atari 5200 was the port of Taito's Jungle Hunt. Originally, the game was "Jungle King" and themed like Tarzan, but after being accused of copyright infringement, the main character was changed to an explorer. Later, the entire game was re-themed again as Pirate Pete. History lesson aside, this game was sitting in my wish list for quite some time, as I expected it to be the kind of obscurity that Hamster would eventually put on sale. That finally happened, and I picked up the game for fairly cheap. While not the deepest game, I still found it addictive, and I highly enjoyed revisiting it, even with the pirate theme. Congo's CaperThis was added to the Switch Online SNES library this year, and I played it while revisiting most of the Joe & Mac series. Some people consider it a hidden gem, but I found it somewhat average with some questionable level design. Joe & Mac ReturnsPicked this up for cheap. Unlike other games in the series, it's a single-screen action game in the style of Bubble Bobble. Quite fun, but not super deep. MoonThis was one of the free indie games I won from Nintendo in 2021. I only finally got around to trying it earlier in 2022, and even then, I played for less than an hour. It was originally a Japan-only indie game made for the PlayStation. It's a clever, fourth-wall breaking adventure game, but not really my thing. I'm surprised I don't see it talked about more among the Mother/EarthBound and Undertale fans, as it seems like something that would be right up their alley. (On a side note, I still have one indie game left from that contest that I have not yet tried: an action-RPG called Cross Code. Maybe I'll get to it in 2023.) And finally, here are my Top 3 games of 2022: 3 - Radiant SilvergunI haven't talked about it much, but honestly, it's quite remarkable that this game finally got ported to Switch, and I absolutely loved finally being able to try the legendary Radiant Silvergun. It's the predecessor to Treasure's more well-known shooter Ikaruga, and while there are some similarities, the games are actually quite different. At heart, though, both games are basically like puzzle games disguised as shooters. Ikaruga is praised for being a more minimal experience than Radiant Silvergun, but personally, I think I might like RS better. While the levels do go on a bit too long, I think a little fat adds flavor. Also, the tone of the game feels more like traditional Treasure, with its colorful anime aesthetics, silly characters, and goofy sense of humor. 2 - Stardew ValleyThis game was a bit unexpected. While I have been interested in trying a farming RPG before, my attention was more drawn to Rune Factory. I've not yet played any game in that series so far, however. There was a Switch Online free trial of one of the Story of Seasons games back in 2021, and while I found it interesting, I wasn't sure if it was for me. This past summer, however, there was a free trial for Stardew Valley, and this one, for whatever reason, clicked with me. I bought it while it was on sale, and figured it would at least give me something to do while I was waiting for Xenoblade Chronicles 3. But I've continued to come back to it since then, as well. I can see why this is the one that made farming RPGs mainstream. 1 - Xenoblade Chronicles 3Eh, it's pretty OK, I guess. While I've voiced my issues with it, I've overall highly enjoyed the time I've put into it, and I look forward to the rest of the upcoming DLC. What else can I really say? It probably has the best gameplay and combat in the series, the characters are as memorable as in any of the games, and while it may not have my favorite story, world design, or music in the series, I still consider those elements to be mostly superb.
|
|
|
Post by Nester the Lark on Dec 26, 2022 9:38:03 GMT -5
Thank you, YL!
|
|
|
Post by Nester the Lark on Dec 17, 2022 11:28:59 GMT -5
IIRC, Falcom began working with Nippon Ichi specifically because they agreed to port games to Switch. Nippon Ichi handled the Switch and PC versions of Ys VIII internally. Subsequent Switch ports were handled by Engine Software. (Except for Ys Origin. Dotemu was in charge of that. Not sure who actually did the port, though.)
You might remember that the PC port of Ys VIII was kind of a disaster, and PH3 Games was brought in to fix it. They've handled the PC ports in collaboration with Engine Software ever since. (PH3 was co-founded by Peter "Durante" Thoman, a former fan modder who has a reputation for being an absolute wizard with PC ports.)
The Switch port of Nayuta was the first done in-house by Falcom. From what I've heard, it's excellent, even running at 60 fps.
NISA definitely has a questionable reputation. The length of time it takes for them to localize games is aggravating. (Yes, the Trails/Kiseki series is extremely text-heavy, but they licensed fan translations for Trails From Zero and Trails to Azure, and it still took a long time for Zero to get released. Fans are still waiting for Azure.)
Earlier this year, NISA shut down a fan translation project for Kuro no Kiseki. The project was simply a spreadsheet, and did not require patching or modifying software at all, so a lot of fans saw this as hostile and greedy, like NISA was forcing them to wait for an extremely slow localization rather than being able to play the Japanese version.
Not to mention, Falcom, themselves, has expressed frustration at NISA's localization speed.
Anyway, as for The Oath in Felghana, I have no idea what went into Falcom's decision to port it. I half-expected Memories of Celceta because they did a PS4 port of that a couple of years ago.
|
|
|
Post by Nester the Lark on Dec 15, 2022 10:07:36 GMT -5
Ys X: Nordics officially announced for Switch, PS4 and PS5 at Falcom's annual shareholder's meeting, due out in Japan in 2023. (Source: Gematsu) Official teaser site (Japanese).Nice to see a native Switch version launching alongside the PlayStation versions, but knowing NISA, it still won't get localized until 2025. At least the quality should be good compared to the previous Switch ports. And now I also see why this is a prequel. No one in their right mind would give Adol a ship after all of his later experiences. Also announced, Ys Memoire: The Oath in Felghana for Switch, due out in Japan in 2023. Includes new and classic artwork, voice acting (including for Adol and a narrator), and the option to choose between three different soundtracks. (Source: Gematsu) Official teaser site (Japanese).Sounds like its getting similar treatment as Ys I & II Chronicles, with the option to use new or old artwork, and the inclusion of the legacy soundtracks. There was some voice acting added to the PSP version of Falghana, and Xseed recorded English voices for their localization. They eventually patched it into their PC version. I ranked this as my least favorite Ys game. Would I be getting this version? You bet I would! But... will it get localized? I hope so, but I think Xseed might still own the localization rights for this game, so not sure how things will play out considering they never brought over the Switch versions of Trails of Cold Steel 1 and 2. I suppose it's possible NISA could localize this version and record their own voicework for it, but again, I wouldn't expect a 2023 release for that. Quite frankly, now that Falcom is doing their own in-house Switch development, I wouldn't mind if they dropped their relationship with NISA entirely and went with a different publisher.
|
|
|
Post by Nester the Lark on Dec 14, 2022 10:42:07 GMT -5
IGN and Gamespot posted hands-on video previews on YouTube, based on time they were able to spend playing chapter five. Both are very positive, saying that Engage is the best looking and playing Fire Emblem game in recent years. They also say it has more of an emphasis on the tactical aspects, and less emphasis on the social aspects compared to other recent entries. One claimed that there were far fewer extra things to do in the hub area than Three Houses had.
One detail that caught my attention is that weapon durability has been done away with entirely, so you can use any weapon indefinitely. Personally, I don't mind this one bit.
Also, I just want to say I like Clanne's engaged form. It reminds me a lot of Adol's Silver Armor in the older Ys games.
|
|
|
Post by Nester the Lark on Dec 9, 2022 10:46:32 GMT -5
So, I was watching this video about the evolution of permadeath in the Fire Emblem series, and it got me thinking about it, so I wanted to start a discussion. To summarize the video, it points out that even though permadeath was a defining characteristic of the series, most of the games really aren't balanced for it, and they have been moving continuously farther away from it since even the Shouzou Kaga era. Its inclusion as an option in modern FE is mainly out of tradition. The video makes arguments both in favor of (more accessible, allows emphasis on story and characters) and against this change (removes tension, discourages risk assessment). The video makes a good point about how so-called "iron man" runs are really just the way FE was originally supposed to be played, and not a self-imposed rule for extra challenge. But modern FE is designed more around the idea that all units are intended to be kept alive, perhaps to the point that allowing units to die is potentially game-breaking. Most FE games I've played did not have an option for Casual mode, and while I did not have an orthodox "keep every unit alive" mentality, I would still often reset when certain units died. It certainly made playing those games a lot more stressful, and if I was far into a chapter when it happened, it was a significant (and discouraging) time loss. For the games I played on Wii U Virtual Console, I made use of the save state option. In both of my playthroughs of Three Houses, I played in Classic mode (normal difficulty), but it rarely made any difference because Divine Pulse made it easy to undo mistakes. So, how do you guys feel about permadeath? Anyone can answer, but I guess this question is mainly aimed at YL. I think his goal in most FE games is to recruit every possible character and see every support conversation, but permadeath is more about survival. For me, I think the video has changed my mentality a bit, and Engage will likely be the first FE game where I deliberately pick Casual mode. Modern FE is less about survival, and more about story and characters like a traditional RPG.
|
|