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Post by Johans Nidorino on Jul 26, 2007 10:04:37 GMT -5
The three Donkey Kong Country games were great. I wouldn't recommend DKC1 for GBA, though.
I guess we can hope that a second Donkey Kong stage could as well be based on another Donkey Kong game.
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Post by Arcadenik on Jul 26, 2007 13:04:43 GMT -5
What!? NO Gangplank Galleon!? Lessee, DK gets the Ice Climbers treatment, while we already saw that Mario got the F-Zero treatment. It seems that all the stage archetypes are shifted from one franchise to another. Maybe Fourside will be converted back into a Pokemon stage? Actually I'd like Fourside to be converted into a Balloon Fight stage. Pencilvania from Balloon Kid would be sweet! Oh, and Peach's Castle to be replaced with Luigi's Mansion. I'd like a stage that takes place entirely at night, not just in daytime like in most stages. Oh, imagine the visuals the Boos would bring!!
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Post by Boo Destroyer on Jul 26, 2007 15:29:05 GMT -5
Yeah really. Besides, you can't get a general idea of the opinions pf everyone who posts there simply by reading Bob O. Friend's gonzoing About Brawl Column. Maybe if you guys took an extensive look around their forums, you'd understand where they come from with their so-called "lunacy". I'm with DiU on this one. They ARE good games. Their problem is they just act like it'll be the end of the world if the series doesn't poon the crap out of everyone's sorry asses. Video games are serious freaking business, people. I want my Mekanos. Music, too.
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Post by Manspeed on Jul 26, 2007 15:45:14 GMT -5
Actually no. By now, they'll just settle for something that at least incorporates references to DKC, like Jungle Climber or Barrel Blast. When you're a die-hard fan of the Rare era, it's easy to feel betrayed when Nintendo Tokyo suddenly decides that it's "no longer fresh enough" despite the fact that all of Nintendo's other franchises have retained a bunch of old things in newer games. PAON must actually be DKC fans themselves, given the sheer amount of references that have popped up the the two above games.
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Post by Nester the Lark on Jul 26, 2007 21:30:29 GMT -5
As long as we're on a DKC tangent, I'll throw this in. It's an episode of G4's series Icons/Game Makers featuring The History of Donkey Kong. What's relevant is in Part 2 when they start talking about the first DKC game. Ted Price (of Insomniac Games) talks about how revolutionary the graphics were for the time. Then we get IGN's Peer Schneider explaining how the gameplay is "the epitome of bad game design." The part that I found interesting, tho, is at 3:50, when freelance game journalist Steven L. Kent describes being at a table with Shigeru Miyamoto and Tim Stamper. Apparently, Miyamoto didn't like the game. Part 1Part 2Back when the game first came out, even I thought it was kind of bland. It had great graphics, of course, but as a platformer, it was generic. I thought the second one was much more solid, and thankfully much more challenging. By the time the third one came out, I really wasn't that interested anymore, so I've never played it.
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Post by TV Eye on Jul 26, 2007 23:00:42 GMT -5
I don't understand how people didn't like DKC. I thought it was an excellent game that is fun to play, even if you've already beaten it.
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Post by Fryguy64 on Jul 27, 2007 3:06:06 GMT -5
I like 'em, I just don't think they've aged all that well. DKC3 is probably my favourite of the bunch now - it still looks great for a 2D platformer, and I love those character designs (but I was miffed that they replaced a lot of the music in the GBA remake!)
DKC2 has its moments, but on the whole it was a bit too frustrating. How come it wipes your Banana Coin counter when you save and turn off? The only way to get through the later levels is to complete the whole thing in one go. Ridiculous.
DKC was great at the time, but like I say, it really hasn't aged all that well.
DK64 was... well... I liked it, but I can see why people wouldn't. I think I just really loved Chunky Kong. ;D
All the DKL games sucked. What was Rare thinking!? In fact, the majority of their GB/GBC output was awful.
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Post by Dances in Undergarments on Jul 27, 2007 4:39:53 GMT -5
How come it wipes your Banana Coin counter when you save and turn off? The only way to get through the later levels is to complete the whole thing in one go. Ridiculous. What what? That doesn't happen in the VC version... has Nintendo actually edited something (positively, not removing cheats or some crap) for the VC? Wow.
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Post by Fryguy64 on Jul 27, 2007 6:03:10 GMT -5
Well... when you play it on VC, you don't ever really turn it off do you. It remembers where you were last.
But it was frustrating. I lost something like 40 Banana Coins in the final world because I was sleepy. Grrr. Actually... I think I never bothered completing the game after that! I was stuck in Toxic Tower, as usual.
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Post by Flip on Jul 27, 2007 9:40:59 GMT -5
DKC was the most popular game when it came out. I think most people who own SNES owned a DKC game; they were bigger than Mario back in the day. If anything warranted a crappy cartoon on Saturday mornings, which DKC did, it was a big enough deal.
But once they started exploring other ideas, like Banjo-Kazooie, Rare started to get a little too crazy. Don't get me wrong--those games were great. But they definitely were not the same quality as DKC.
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Post by Nester the Lark on Jul 27, 2007 10:26:35 GMT -5
I wouldn't call DKC a "bad" game. There just wasn't anything gameplay-wise that set it apart from other platformers. The thing that did annoy me, tho, was the 100% (or 101%) thing. I think it took me about a day to crank thru the game, and I thought, "That was it?" Then I heard about all these "hidden levels" that were supposed to be in the game, and I thought it meant full-sized levels. Then I realized they were only talking about the stupid bonus rooms, and it all suddenly felt like busywork.
That's why I appreciated the challenge of DKC2.
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Post by Deleted on Jul 27, 2007 15:08:08 GMT -5
Yeah really. Besides, you can't get a general idea of the opinions pf everyone who posts there simply by reading Bob O. Friend's gonzoing About Brawl Column. Maybe if you guys took an extensive look around their forums, you'd understand where they come from with their so-called "lunacy". I'm with DiU on this one. I still maintain that a large portion of those people are obsessed to the point of idiocy. Granted, the board has their smarter and more accepting members (and my friend Greliz is on there strictly to antagonize everyone--it's hilarious), but by and large they're a group of nigh-cultist fanatics obsessed about a mediocre platforming series that will never see a true followup, destined only to be ported to every new handheld or console Nintendo pushes out the doors. The fact that they consider the Star Fox franchise part of Donkey Kong canon because there were two clearly different triceratops in Star Fox Adventures and Diddy Kong Racing named Tricky should really be proof enough for you. XD
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Post by Manspeed on Jul 27, 2007 16:23:28 GMT -5
What else do you expect from a site that was based around forming a concrete continuity off of Diddy Kong Racing? NinDB is a site based around discussing what we like about Nintendo's many franchises, so it makes perfect sense that we're rational about it. The fact that Fry could give two craps about continuity in video games doesn't help either.
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Post by Fryguy64 on Jul 27, 2007 21:14:51 GMT -5
VICTOLY!! ;D Continuity is good for consistent and clearly-maintained storylines. Unfortunately - only Metroid has this honour on my site
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Post by Spud on Jul 27, 2007 21:52:45 GMT -5
Yeah really. Besides, you can't get a general idea of the opinions pf everyone who posts there simply by reading Bob O. Friend's gonzoing About Brawl Column. Maybe if you guys took an extensive look around their forums, you'd understand where they come from with their so-called "lunacy". I'm with DiU on this one. I still maintain that a large portion of those people are obsessed to the point of idiocy. Granted, the board has their smarter and more accepting members (and my friend Greliz is on there strictly to antagonize everyone--it's hilarious), but by and large they're a group of nigh-cultist fanatics obsessed about a mediocre platforming series that will never see a true followup, destined only to be ported to every new handheld or console Nintendo pushes out the doors. The fact that they consider the Star Fox franchise part of Donkey Kong canon because there were two clearly different triceratops in Star Fox Adventures and Diddy Kong Racing named Tricky should really be proof enough for you. XD Then shouldn't F-Zero be part of the Mario World by that standard, I mean come on Mr. EAD is so a decedent of Mario and Rainbow Road is a track in one game. Which then in turn would make Donkey Kong related to both Star Fox and F-Zero. But wait Didn't Link and Samus appear in SMRPG? So now all those have to be the same universe and I believe Kirby was an enemy in Link's awakening so add that and Samus being in Kirby 3 provides more evidence. Oh yes and lets not forget that Tingle is a Balloon Fighter and so Is Hello Kitty! So QED! All these exist in one universe!
But yes I went though their forums a bit. They are Crazed. Everyone seems to Solely dislike DKJB for the bongos, Lack of storyline, and OMG DK HAS TEETH!? WTF!? I can understand the Lack of story being irritating (i'd be the same with a out of sequence LoZ) but for the most part the place is filled with people who can't stand anything new or experimental (purists as they call themselves)
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