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Post by Nester the Lark on Jun 11, 2019 19:37:06 GMT -5
OK, so, Konami just announced a TurboGrafx 16 Mini console. (Also PC Engine Mini and Core Grafx Mini.)
I'll post links as they become available.
(Saw this on Twitch's E3 coverage, BTW.)
EDIT:
I already own every single one of these games on Wii Virtual Console.
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Post by nocturnal YL on Jun 12, 2019 7:37:27 GMT -5
I was a bit confused to read this at first. Why would Konami release a mini TurboGrafx? And then I remembered that they took over Hudson a long time ago. Ouch.
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Post by Nester the Lark on Jun 20, 2019 9:56:16 GMT -5
Disaster Report 4: Summer Memories (aka Zettai Zetsumei Toshi 4) has been officially confirmed for a Western release in early 2020 by NIS America. It's coming to Switch, PS4 and PC. Definitely going to keep my eye on this. NISA's offical site.
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Post by Nester the Lark on Jun 25, 2019 11:19:49 GMT -5
Polygon has a detailed interview with Kazuma Kujo about R-Type Final 2. You can tell the interviewer, James Mielke, is a huge fan. (I love that he asks if the submarine from In the Hunt will be a playable ship.) Definitely worth a read. Although a warning for YL: it will likely kill your interest in the game to know they're not using a proprietary game engine.
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Post by nocturnal YL on Jun 26, 2019 13:58:17 GMT -5
My understanding is that it's built on Unreal Engine 4 (from the Kicksarter backer comments page). I'm still keeping an eye on it, and I do tolerate the use of general game engines from small developers. Though I'm not sure if ex-Irem counts as small. A little elaboration on what do I not like about game engines. There are two unrelated reasons, both admittedly irrational. One, it shows that the game companies aren't interested in catering for individual platforms. It's rather hypocritical on my part, seeing how I myself am a fan of those author once, publish to many platforms. It's just weird to see major game companies using the same tools as small teams and hobbyists. It feels… unprofessional. (The line is blurry, I know; writing traditional C++/OpenGL games is also leeching off others' efforts just as an Unreal Engine game is being reliant on a publicly available third party library.) As far as this point is concerned, I'm more against major developers using generic game engines, and I'm fine with individuals or small teams doing so. Two, platform wars (in my mind, anyway). I have a personal grudge against Unity because they made a show out of ending Flash Player support amid mass exodus by other companies. While I agree with what they say about Adobe opting to maintain ActionScript 3-based Flash Player and not making a new major iteration is a cop-out and that Unity Technologies is rightfully disappointed, the way they handled it made it seem like one platform holder sabotaging another. Today, Flash Player is on its way out (with official support ending at the end of 2020) and Adobe Animate (the multi-web platform authoring tool previously known as Flash Professional) adding capabilities to export assets to Unity, my point doesn't really hold much water. It really is just me holding grudges on ancient history. (And really, overall speaking, modern Adobe themselves are rather spineless.) Unreal Engine underwent a similar process, adding Flash Player 11 support and later removing it. I don't recall Epic Games making a fuss over it, but I didn't actively look for it, either. But it's not like they have their own independently installable runtime, so it felt more like moving from some third party platform to another. Back to R-Type; I don't really have any particular attachment to it. To me, it's just another cool-looking game with a rich history that I heard of but didn't engage in. It's the kind of stuff that gets my initial interest, but there's no guarantee I'll buy a game based on just that alone.
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Post by Nester the Lark on Jul 3, 2019 12:42:08 GMT -5
River City Girls was announced some time ago, but now it's been officially unveiled with a trailer. Here are the details at WayForward's website. It basically sounds like a gender-reversal of the original River City Ransom, with the girlfriends of the original protagonists having to rescue their kidnapped boyfriends. This looks pretty cool. It's grabbed my attention more than Streets of Rage 4, to be honest. It's coming out pretty soon, too. Gonna keep an eye on it.
EDIT: The Japanese trailer shows different footage. Interesting that they kept the River City Girls name for the Japanese version, and added Nekketsu Kouha Kunio-kun Gaiden.
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Post by Nester the Lark on Jul 17, 2019 9:26:53 GMT -5
It's been announced that the music in Streets of Rage 4 is being composed by the original SoR composers, Yuzo Koshiro and Motohiro Kawashima. Plus Yoko Shimomura (Street Fighter II), Hideki Naganuma (Jet Set Radio) and Keiji Yamagishi (original NES Ninja Gaiden). That's a pretty impressive group of composers.
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Post by Da Robot on Aug 6, 2019 18:05:42 GMT -5
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Post by Nester the Lark on Aug 7, 2019 9:47:09 GMT -5
DuckTales Remastered was one of the earliest games I got on Wii U. I think it was on sale for 50% off at the time.
I was a huge fan of the old TV show when I was young. My favorite part of DuckTales Remastered was getting hear most of the original voice cast reprise their roles again. It's all the more precious now that Alan Young, June Foray, and (just recently) Russi Taylor have all since passed away.
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Post by Nester the Lark on Aug 9, 2019 21:40:28 GMT -5
Destructoid has an extensive interview about River City Girls with its director, Adam Tierney. It's a fun read. Couple of interesting things that stood out to me: - WayForward pitched the game to Arc System Works. I thought maybe it was ASW that commissioned WayForward, but it turns out that Adam was introduced to the Super Famicom Kunio-Kun game in which Kunio and Riki's girlfriends were playable characters, and he wanted to make an entire game out of it. - The assistant director is Bannon Rudis, who was the director of the crowdfunded, indie-developed (but officially licensed) River City Ransom: Underground. Apparently, he works at WayForward now.
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Post by Nester the Lark on Sept 9, 2019 10:00:59 GMT -5
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Post by Nester the Lark on Sept 12, 2019 10:10:44 GMT -5
Here's some early off-screen footage of R-Type Final 2 from the demo at TGS.
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Post by Nester the Lark on Sept 15, 2019 11:18:15 GMT -5
Hamster has announced the next round of Arcade Archives, and it includes some interesting selections: - Scramble - Time Tunnel - Nintendo’s Golf - T.A.N.K (TNK III) - Kaitei Daisensou (In the Hunt) - VS. Castlevania - Balloon Fight - Detana!! TwinBee ( Source) What caught my eye were In the Hunt from Irem, and Detana!! TwinBee from Konami, because both are from the '90s. Aside from ACA Neo Geo, Hamster normally sticks to arcade games from the '80s (the lone exception being a Shanghai game, of all things). This, perhaps, opens the door for other '90s arcade games. In particular, I hope to see the rare R-Type Leo. Also, Irem's GunForce series, which are considered precursors to the Metal Slug series. GunForce II, in fact, is so similar to Metal Slug that fans often refer to it as "Metal Slug Zero." (GunForce II and In the Hunt were made by the same devs that eventually left Irem and made Metal Slug.)
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Post by Evie ❤✿ on Sept 24, 2019 16:40:33 GMT -5
Hamster has announced the next round of Arcade Archives, and it includes some interesting selections: - Scramble - Time Tunnel - Nintendo’s Golf - T.A.N.K (TNK III) - Kaitei Daisensou (In the Hunt) - VS. Castlevania - Balloon Fight - Detana!! TwinBee ( Source) What caught my eye were In the Hunt from Irem, and Detana!! TwinBee from Konami, because both are from the '90s. Aside from ACA Neo Geo, Hamster normally sticks to arcade games from the '80s (the lone exception being a Shanghai game, of all things). This, perhaps, opens the door for other '90s arcade games. In particular, I hope to see the rare R-Type Leo. Also, Irem's GunForce series, which are considered precursors to the Metal Slug series. GunForce II, in fact, is so similar to Metal Slug that fans often refer to it as "Metal Slug Zero." (GunForce II and In the Hunt were made by the same devs that eventually left Irem and made Metal Slug.) This is nice .
I've been quite keen on Vs. Balloon Fight with the increased play area and such, but also Vs. Castlevania sounds neat ^^ (although I don't know what differences that one has?? ).
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Post by Nester the Lark on Sept 30, 2019 10:49:34 GMT -5
Apparently, R-Type Final 2 is getting a second crowdfunding campaign throughout the entire month of October, due to requests from fans who missed the first one. As of this post, there are no details on where and how the campaign will be held.
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