Post by Nester the Lark on Oct 22, 2019 10:30:06 GMT -5
So, last August, Ryuichi Nishizawa, the creator of the Wonder Boy/Monster World series, was at Devcom as part of a panel on Monster Boy. There's an article about it on Game Watch, and at the end, it says this:
Finally, as a surprise, Ryuichi Nishizawa himself announced that he is preparing a new work of the "Monster World" series separately from this work. It's a reboot that doesn't just be a transplant or a remake, and the author may have been inspired by a series of overseas remakes and reboots. It is said that there will be a follow-up report in the next month. There's a lot of expectation for fans of the series.
So, it sounds like Nishizawa is planning to do a new Monster World game himself. Obviously, there doesn't seem to have been any news on it since then, though.
Post by Nester the Lark on Feb 6, 2020 11:45:26 GMT -5
The Double Dragon & Kunio-kun Retro Brawler Bundle has been announced for a North American release on Switch and PS4. It includes 18 games in the Double Dragon and Kunio-kun/River City series', 11 of which are being released outside Japan for the first time, and in English! It's scheduled for release on February 20. (Source)
DOUBLE DRAGON series DOUBLE DRAGON (1987) DOUBLE DRAGON II: The Revenge (1988) DOUBLE DRAGON III: The Sacred Stones (1990)
Kunio-kun series Renegade (1986) Super Dodge Ball (1988) River City Ransom (1989) Crash’n the Boys Street Challenge (1992)
Kunio-kun series (Published only in Japan, first time localized in NA) Nekketsu Renegade Kunio-kun Nekketsu High School Dodgeball Club Downtown Nekketsu Story Nekketsu High School Dodgeball Club – Soccer Story Downtown Nekketsu March Super-Awesome Field Day! Downtown Special Kunio-kun’s Historical Period Drama! Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness Surprise! Nekketsu New Records! The Distant Gold Medal Nekketsu Fighting Legend Kunio-kun’s Nekketsu Soccer League Nekketsu! Street Basketball All-Out Dunk Heroes
Seems to only include the NES/Famicom versions of each game. Still, it's pretty impressive that it includes 11 new localizations of previously Japan-only games.
According to Japanese Nintendo, Hamster has announced that one of its upcoming Arcade Archives releases is the fan-favorite Sunset Riders! (Also, Gradius and Trigon.)
Gotta admit, I'm a bit surprised to see this, but it's cool nonetheless.
WOW!!! Sounds all cheery and bright yellow. MUST BUY!!!! ^W^ Eve you cursed child. What are you? Lusamine?. You know any rereleases of defunct/hard to acquire games coming soon? ^^ Remember when I asked about SunSoft, I forgot to say but Gimmick is coming back. www.youtube.com/watch?v=2cYIlPcbwW4
✿ Love others, but don't forget to care for the self. 🦋
Please be gentle with me if I go off on a tangent and am not understanding something. Capricious.
Post by Nester the Lark on Jun 4, 2020 9:36:52 GMT -5
Strictly Limited Games has announced that they have restored the long lost arcade game Clockwork Aquario, and will release it later this year for Switch and PS4.
I don't remember if I've talked about here before, but Clockwork Aquario (or Aquario of the Clockwork, as it was commonly translated as) was developed by Westone, and was the last arcade game made by Wonder Boy/Monster World creator Ryuichi Nishizawa. A prototype was put on test location, but it apparently didn't perform too well, and so went unreleased. Little was known about it, and only two low quality screenshots existed: one blurry off-screen photo, and a blurry black and white screenshot, presumably from a gaming magazine.
In 2012, Nishizawa was asked about the game in an interview with Kurt Kalata at Hardcore Gaming 101. Nishizawa said he thought the game still existed in Westone's archives, and subsequently investigated. He found some of the game's files, as well as artwork and documents, but was unable to get the game into a working state. Plans to finally release the game were abandoned.
In 2017, Strictly Limited Games teased that they would release the game, and then went silent until just recently. Apparently, they've been working to restore the missing game files with help from the original developers.
Stuttgart, Germany - June 4th 2020 - Strictly Limited Games and ININ Games are very excited to announce that the colorful game Clockwork Aquario will be released in 2020 - after being lost for 27 years.
The game will be published for current gaming platforms and will be available in limited physical editions, as well as digital. The release date is planned for later this year.
The development of Clockwork Aquario started in 1992 and is the last arcade game ever developed by the legendary company Westone. With its beautiful 2D graphics it was created to push the SEGA System 18 arcade hardware to its limits. Unfortunately, fighting games and 3D games were dominating the arcades at that time which led to the cancellation of Clockwork Aquario.
Originally designed by the chief publisher, and co-founder, of Westone, Ryuichi Nishizawa, Clockwork Aquario can be described as the swan song of a company that was part of an era with historic milestones such as the Wonder Boy / Monster World series.
As a company that is striving for the preservation of video games, it has also become a part of Strictly Limited Games’ mission to unearth unreleased games that are an essential part of the cultural video game heritage.
So, three years ago, Strictly Limited Games set out to find the whereabouts of "Tokeijikake no Aquario", the Japanese title of Clockwork Aquario, and to bring the game back to life.
ININ Games then joined in the endeavours to convince SEGA/LAT that Clockwork Aquario will finally see the light of day, by signing to create a digital release and making the game accessible to a wider audience.
Some parts (including sound, music and several graphics) were not recoverable from the source code, so the particular emphasis is placed on involving as many members of the original Westone team as possible in the project to be true to the game - from the chief programmer, Takanori Kurihara, to the musical genius, Shinichi Sakamoto, to Mr Wonder Boy himself, Ryuichi Nishizawa, who expressed his joy and excitement about seeing the title screen again after 27 years on Twitter.
Ryuichi Nishizawa also said: “Clockwork Aquario is a great piece of 2D art, into which the pixel artists put their hearts and souls. I would like to express my heartfelt respect and gratitude to those who have worked so hard to restore it."
More information about the game will follow soon. If you want to be sure to stay up-to-date on the state of the game, please go to clockworkaquario.com/ and subscribe to the mailing list.
I've been quite interested in this game since I first read about it in the 2012 interview. I love the idea of a lost arcade game finally being released, and I'm a fan of Nishizawa's work on the Wonder Boy/Monster World series.
Post by Nester the Lark on Aug 24, 2020 13:06:17 GMT -5
So, Ryuichi Nishizawa's tease from last year about making a new Monster World game was true! Wonder Boy - Asha in Monster World has been officially announced by IGN. Nishizawa will be directing it, original composer Shinichi Sakamoto will be producing the audio, and Maki Ozara will be the character designer. It's also said to be fully voiced. More info and first gameplay will be revealed at Gamescom on August 29. The game is scheduled for 2021 on PS4 and Switch.
This is awesome news! I love that this series is back! We're getting another new Wonder Boy/Monster World game from the original creator, and it's bringing back Asha from Monster World IV (which basically confirms that Monster Boy is, indeed, canon).
Post by Nester the Lark on Aug 29, 2020 14:57:22 GMT -5
Here's the debut trailer for Asha in Monster World.
So, it's using 2.5D graphics, which I'm not surprised by, but after how good the hand drawn graphics were in the last couple of games, it's not as impressive.
Still, I'm looking forward to it. I wonder if they'll add any extra story segments, like explaining how Pepelogoo got separated from Asha. Also, I hope it leads to the creation of another brand new game. I don't want everything to just be a remake (says the guy who has purchased so many remakes and remasters).
Post by Nester the Lark on Sept 18, 2020 9:40:38 GMT -5
Michel Ancel, famed game creator of Rayman and Beyond Good & Evil, is retiring from the videogame industry to focus on wildlife. He assures that his current projects, Wild and Beyond Good & Evil 2, will remain in development and are in good hands. (Source)
This is a somewhat sudden development, but I wonder if it has anything to do with the recent reports about abuse and toxicity at Ubisoft.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5