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Post by Fryguy64 on Apr 21, 2011 6:01:04 GMT -5
That thing's straight out of Total Recall Get your ass to Mars! To be honest, I play my DS/3DS for between 30 mins to an hour anywhere away from home, where I have a charger. I don't use them for portability much.
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Post by Da Robot on Apr 28, 2011 18:33:03 GMT -5
Bit.Trip Saga has been announced, all 6 games in one package (assuming it's retail) EDIT: Press release! Aksys Games, a publisher of interactive entertainment software, is pleased to officially announce that a compilation of the BIT.TRIP series is coming to the Nintendo 3DS™ system All six BIT.TRIP games are transformed into 3D, morphing into a single entity called BIT.TRIP SAGA. Experience the crushing difficulty of the rhythmic galaxies and ride along the long journey with CommanderVideo as he completes his mission and returns… home.
“I am only a man.” -CommanderVideo
BIT.TRIP SAGA includes:
BIT.TRIP BEAT, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP RUNNER, BIT.TRIP FATE, and BIT.TRIP FLUX … in 3D!
- BIT.TRIP BEAT marks the beginning of CommanderVideo’s epic journey of the soul with:
o Crazy boss battles! o Ultra-precise controls! o A Crazy Chiptune-inspired soundtrack! o Special Chiptune guest star Bit Shifter! o Classic gameplay with brain-melting visuals! o Intriguing cut scenes!
- BIT.TRIP CORE is the second installment in CommanderVideo’s soul quest with:
o Beautiful boss battles! o Classic NES-style controls! o A thumpin’ Chiptune-inspired soundtrack! o Special Chiptune Guest Star Bubblyfish! o Mind-melting challenges! o Revealing cut scenes!
- BIT.TRIP VOID continues CommanderVideo’s epic journey with:
o Mid-level checkpoints! o Epic boss battles! o A rockin’ Chiptune-inspired soundtrack! o Special Chiptune guest star Nullsleep! o Synaesthetic music/art/gameplay interaction! o Hyper-realistic retro cut scenes!
- BIT.TRIP RUNNER marks the first fully character-based adventure for CommanderVideo with:
o Rhythm-based action platforming! o Boss battles against robotic terrors! o 50+ challenges! o Classic NES-style controls! o A pounding Chiptune-inspired soundtrack! o Special Chiptune guest star Anamanaguchi! o New friends for CommanderVideo!
- The BIT.TRIP series comes full-circle with BIT.TRIP FLUX: CommanderVideo’s final adventure.
o New power-ups including the full screen paddle! o New beat types including Avoid Blobs! o Mid-level checkpoints! o Classic BIT.TRIP BEAT gameplay now with all the modes including the new Meta Mode! o Bit Shifter returns as the Chiptune guest star!
BIT.TRIP SAGA has not yet been rated by the Entertainment Software Rating Board (ESRB). More information about Aksys Games and the BIT.TRIP series can be found at www.aksysgames.com and www.gaijingames.com.
(^^^^^^Where's Bit. Trip FATE?^^^^) Also confirmed that the eShop is still coming in May and people will recieve a free copy of a 3D enhanced Excitebike (NES) Source.3DS software line up trailer. Has some nice Starfox 64 footage at the very end of the trailer.
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Post by 8bitretroshit on Apr 29, 2011 1:02:54 GMT -5
3DS software line up trailer. Has some nice Starfox 64 footage at the very end of the trailer. Well that answers my question how their mugs will look like this time around. Seems to be a mix between the 64 and cancelled arcade one. I hope they either keep the old voice acting or get some GOOD VA's. Fox in particular was awful in Assault. If there's new voice acting they should add PAL's Lylat option either way so I can always listen to woodland chatter instead
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Post by Da Robot on May 11, 2011 21:10:27 GMT -5
Some more new OoT impressions/info
- Dan Owsen one of the main members of the game’s localization team (worked on the original OoT english script). - Three colors paths have been added to the Water Temple - These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level - Some key doors are emphasised with a colorful border surrounding them
- After you defeat a boss, you can “relive its memory” - Sleep in Link’s bed in Kokiri Forest to do this - Boss battles will be timed, but play the same - No online leaderboards - Unlock Boss Rush mode by unlocking and defeating every boss again - Fight through every boss, one after another - Will be provided a power-up at the end of each fight, such as Deku Nuts or hearts - Nintendo won’t say if there will be more rewards for those who complete Boss Rush mode
- Master Quest has now been mirrored - In Master Quest, Link when hit will recieve twice as much damage
- Sheikah Stones can be found throughout the world (but not in MQ) - The stones are like the Gossip Stones from the original game - Crawl inside the Sheikah Stones to receive “visions” of the future. - Visions are pre-recorded snippets of footage, it doesn't really spoil anything, and in fact, some of the views are from different points of view, making it interesting for those who want to have some slightly varied experiences of big events - 3-5 short clips that show what to do next - Unlock the visions as you reach certain points in the game - Visions may show you where to find heart pieces
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Post by Da Robot on May 12, 2011 14:50:44 GMT -5
Some SF64 info
The game has 3DS mode, N64 mode and Battle mode In 3DS mode, you use the gyro sensor to control your shiop Battle mode supports four players Battle mode will support download play The game will not have online play via Wi-Fi Connection (not surprised). During combat, your face is shown as an icon, allowing for easy identification of who's who.
I think the game also has a level select feature, mentioned agesssss ago.
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Post by nocturnal YL on May 12, 2011 15:48:47 GMT -5
I think the game also has a level select feature, mentioned agesssss ago. Best improvement of the game. I didn't know why the original SF64 forces you to start from the first stage, and "trying to be in arcade style" isn't really a good reason... Just look at other arcade-style games. Sin & Punishment had stage select, and Yoshi's Touch & Go features random levels so it doesn't really matter.
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Post by Da Robot on May 16, 2011 0:41:00 GMT -5
Here's a nice rant talking about the lack of online in Starfox 64Gotta admit, if it was just plain old SF64 multiplayer maps (nothing new) with online, it would really suck. SF64 multiplayer wasn't exactly at Goldeneye or Mario Kart 64 levels of fun. If it had more new content (eg more tighter, obstacle laden maps) with online, the game would be much better. Cave Story 3D video. Supposely it contain the original game as well. Crush 3D trailer. (rememeber that PSP game?) RE: The mercinaries . . . news ad?
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Post by The Qu on May 17, 2011 0:50:38 GMT -5
You posted the Cave Story trailer twice, bro.
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Post by 8bitretroshit on May 17, 2011 1:30:05 GMT -5
Wow, that... looks pretty ugly. Sure there are 3D effects, but especially with a rather short game like this one I expected more than that. The sprite version looks better so far, especially the enemies. Youtube commenters are argueing how it's because this is still in beta. I doubt it!
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Post by Da Robot on May 17, 2011 2:03:48 GMT -5
Here's the RE ad.
And here's some interesing footage from Mega Man Legends 3. Gameplay starts at 1:07
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Post by Da Robot on Jun 1, 2011 0:16:42 GMT -5
Pokedex 3D coming to the eShop for free. Source.Features Pokédex 3D, featuring all of the new Pokémon from the recent Pokémon Black and White games, will allow users to look up information about more than 150 Pokémon and their moves, all for free. It will make use of SpotPass and Augmented Reality.
Players start with 16 Pokémon and can unlock the remaining Pokédex entries by scanning QR Codes, using SpotPass (up to three random Pokémon a day), or by trading data with friends, likely via StreetPass.
Users will be able to view each Pokémon in 3D, and rotate them a full 360 degrees. The Pokédex features filters and bookmarking capabilities as well.
The app will use the 3DS' built-in Augmented Reality capabilities to display Pokémon in pictures taken via the 3DS Camera.
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Post by Deleted on Jun 1, 2011 1:57:54 GMT -5
Oooh, that's pretty cool. And free, as a Pokedex app ought to be!
The big question though: will they finally update the 3D models from the first two generations? No amount of lazy edge-smoothing will make Bulbasaur's head look less polygonal. Start from scratch, people-making-the-3D-Pokemon-stuff! It's a lot of work, but it's work you're being paid to do.
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Post by 8bitretroshit on Jun 1, 2011 5:06:04 GMT -5
If I'm reading it right it'll only contain the new monsters introduced in Black/White (more than 150 = 156 of 'em). Models look pretty nice though.
Also I believe a bunch of the old models got a redo at some point (stadium 2 Ampharos is hella hyperactive compared to colleseum atleast) but yes, they need to remodel and especially re-animate a buttload of the old ones. Give them more attack animations so they don't thunder punch with their faces atleast
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Post by Fryguy64 on Jun 1, 2011 5:35:59 GMT -5
Bah! They shouldn't be displaying the bog-standard boring ones! That ain't gonna shift copies! Show us Scraggy and Garbodor and the other awesome ones! ;D
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Post by Johans Nidorino on Jun 1, 2011 12:25:57 GMT -5
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