Post by Nester the Lark on Feb 6, 2014 16:45:24 GMT -5
So, the next exclusive Sonic game is based on the upcoming Sonic Boom animated series. It's being developed by Big Red Button, led by a former art director of Naughty Dog, and runs on CryEngine 3. It features four playable characters: Sonic, Tails, Knuckles and Amy, each with unique abilities. There's four-payer local co-op (no online), and two characters will always be active on screen, even in single player, and you can switch between them at will. (Source)
Here's the teaser trailer:
And the characters have gotten redesigns to coincide with the cartoon:
Sonic's been due for another re-design for quite a while now, so hey, I'm game. But what I'm wondering is, is this only for the cartoon series, or is this a new direction for Sonic in general? Will Sonic Team continue to make games in the style of Lost World (as Takashi Iizuka previously indicated)?
EDIT: Official website
UPDATE: According to Sega of America COO John Chen, Sonic Boom is a sub-franchise and is not replacing the main Sonic games. So, I guess that confirms that the redesign only applies to the cartoon and related media, and Sonic Team will continue their own vision of Sonic.
UPDATE 2: A Polygon article explains that Sonic Boom is intended to be aimed directly at Western audiences.
A few choice excerpts:
Food for thought.
UPDATE 3: A lot of info pouring in all at once. Clearly some NDA's expired.
Another article from USGamer explains things a bit more.
Here's the teaser trailer:
And the characters have gotten redesigns to coincide with the cartoon:
Sonic's been due for another re-design for quite a while now, so hey, I'm game. But what I'm wondering is, is this only for the cartoon series, or is this a new direction for Sonic in general? Will Sonic Team continue to make games in the style of Lost World (as Takashi Iizuka previously indicated)?
EDIT: Official website
UPDATE: According to Sega of America COO John Chen, Sonic Boom is a sub-franchise and is not replacing the main Sonic games. So, I guess that confirms that the redesign only applies to the cartoon and related media, and Sonic Team will continue their own vision of Sonic.
UPDATE 2: A Polygon article explains that Sonic Boom is intended to be aimed directly at Western audiences.
A few choice excerpts:
Speaking with Polygon, Iizuka said the decision to give developer Big Red Button creative control over Sonic Boom and have Sanzaru Games work on the 3DS title was part of Sega's overarching plan to make a completely Westernized branch of the Sonic franchise.
. . .
"Sonic Team is great and they make really great speed-oriented games, but this game is not just about speed," he [Stephen Frost] added of the title's emphasis on combat. "Speed is an important aspect of it, but exploration, combat and the strong narrative of the storyline are very big aspects of the game, more so than I would say in the past.
. . .
Frost added that a more combat-oriented Sonic game would allow the personalities of Sonic's companions to be expressed more fully. Each character will have specialty abilities that speak to who they are and how they interact with the world. For example, Amy can clear out swathes of enemies with her hammer and Knuckles can knock out opponents with brute strength. The action focus also ties into the exploration component of the games, Frost said, which will in turn feed into character and story progression.
. . .
As for the blue hedgehog's new scarf — it's not incorrect to say it was pulled straight from the closet of Nathan Drake.
"We were exploring different outfits and we went through a lot of iterations and the scarf was something I've used in the past and it works for me and it works for the character," he [Bob Rafei] said. "Really, the history of that comes from the old western days, with John Wayne, and as a kid watching a lot of those westerns, that really stuck with me.
. . .
Iizuka confirmed that there are currently no plans to bring the Sonic Boom games or cartoon to Japan; the show will launch in North America and France later this year, while the game is "coming soon." He also noted that the Japanese Sonic Team will continue to make Sonic games parallel to Big Red Button and Sanzaru's games, although he could not comment on their publication to PlayStation 4 or Xbox One.
Food for thought.
UPDATE 3: A lot of info pouring in all at once. Clearly some NDA's expired.
Another article from USGamer explains things a bit more.
Rafei says it's "hard to say" at this point what the split between exploration and combat will be, but that combat will be a "major component". He also tells me that Big Red Button has found a compelling use for the Wii U GamePad, but declined to give details at this reveal. The Wii U game is built on Crytek's CryEngine 3, but Rafei was coy on what that means for the game's framerate or resolution.
"I think we're revealing that soon, so I'm going to hold off on that," he says.