Hmm... The enemies seem pretty boring to fight and take way too long to defeat. That's going to get dull and repetitive fast. Amy's voice is a huge improvement, though. And the boss fight against Eggman looks fun.
But I can't shake the feeling I'm just looking at a Ratchet & Clank game reskinned with Sonic characters.
So like I thought, the general consensus from people at E3 seems to be that the combat in the demo is very dull and repetitive. Which isn't good for a combat-focused game.
I'm hearing good things about the 3DS game, though. And looks like Metal Sonic appears in it. His design looks... relatively if not completely unchanged, but it's hard to tell from those tiny, grainy screens.
EDIT: Also, seen with the Sonic Boom toys, Orbot and Cubot. Looks like they haven't been redesigned either.
Last Edit: Jun 12, 2014 10:31:32 GMT -5 by kirbychu
They may have just changed the name because it's already in use so much elsewhere. I mean, within the Sonic franchise alone Sonic Boom is already the name of a song, an album, an episode of a TV series, a special move and an annual convention. There's some brand confusion going on there.
I wonder what made them change their minds? I gather Sonic never does very well in Japan anyway, but usually Western Sonic games do end up getting released there eventually... just much, much later. Maybe they're hoping the show might be a hit there. Wasn't that awful DKC series surprisingly successful in Japan?
I'd agree on most of that, but the song's been released there several times. It's the only song from the US Sonic CD soundtrack that was included in the Japanese 20th anniversary soundtrack release, so that probably means it's popular with fans over there.. but they probably didn't know about it much before Brawl.
I'd guess the name change is probably a combination of them wanting to distance Boom from the song, and wanting to make it extra clear the games are tied to the TV show.
I was definitely expecting much worse. The tropical look of the show is nice, though. Even if the animation itself is pretty jerky (though I can't expect Pixar quality in a TV show...). I still don't know if I'll be playing the game, though.
They revealed the plots of four episodes, too. If I remember rightly, one has Tails build a universal translator that accidentally translates what people say into what they really mean, and Amy has to keep it from revealing how she feels about Sonic (I guess it's a secret in this show) and one has everybody take refuge in Amy's house during a storm, where they find a play she's written about characters obviously based on them.
And then the two that sounded most amazing to me - One where Amy and Eggman start playing an RPG together and have to keep it secret from everyone else, and one where Eggman accidentally blows up his house and has to crash on Sonic's couch for a while.
Not sure where all the fight scenes in the trailer fit into that, but the tone does seem to be somewhere between AoStH and SatAM. Hopefully it'll please fans of both. I'm way more of an AoStH fan myself, so the comedy I'm seeing here makes me happy.
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nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
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nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
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Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
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Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
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Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
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Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
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Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
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Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
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Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
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