Post by Nester the Lark on Nov 14, 2014 13:57:51 GMT -5
So, Rise of Lyric is out, but apparently Sega didn't send out review copies until the day of release, which is never a good sign. (Contrast that with Nintendo lifting a review embargo on Bayonetta 2 a whole two weeks before launch which generated positive buzz.) What little I have heard about it is that it's a buggy mess comparable to Sonic '06, and an average platformer at best.
That's a shame, as I like the new designs and thought there could be some interesting twists in the gameplay. I suppose Sega rushed the game out so it would be available at about the same time as the premier of the cartoon (which I haven't seen yet, but I've heard it's actually pretty good).
This review seemed pretty fair:
And the general consensus on Shattered Crystal is exactly as Kirbychu said: kinda boring.
In the past few years, I thought Sega had finally learned to take care of the Sonic brand. Colors and Generations were excellent, and personally, I liked Lost World quite a bit. I can't see the Boom brand lasting too long at this rate, even if the cartoon is good, but hopefully Sonic Team can at least keep the core brand on track.
I have reason to believe that since this whole project was pitched by Big Red Button to Sega of America, Sega of Japan did their usual spiel and actively tried to kill it off. History (and Japanese corporate sensibility) repeats itself.
Post by Nester the Lark on Nov 14, 2014 18:18:08 GMT -5
I wouldn't think anyone is surprised, per se, given how Sega is these days. But considering it was supposed to be part of a big multimedia sub-franchise that was years in the planning, you would expect them to at least try to be responsible. Especially since Sega is relying heavily on Sonic to be their cash cow, they should be taking better care of the brand, lest they diminish the value (even more).
Both EA and Ubisoft have made the exact same mistakes recently.
And to be honest, I kinda feel bad for Big Red Button. I wouldn't be too surprised if they ended up closing shop due to this.
On the other hand, it would definitely be an interesting example to see Bayonetta 2 outsell an exclusive Sonic game on the Wii U.
I think Sega's mentality is pretty simple in this regard.
"Sonic games are primarily designed to be played by children. Most children don't know when they have a bad and broken game. Therefore it is OK to release a bad game just in time for the Christmas rush because most of the players won't care."
Obviously this is good for nobody, but I doubt they care beyond getting some short term profits.
That's not an excuse. Sega has a responsibility to manage every game released under their label. If something isn't up to snuff, they need to step in and work with Big Red Button to make Sonic Boom the best it can be.
I haven't had a chance to try Rise of Lyric, since it's not out here yet, but my hopes aren't too high. I haven't really been that interested since I saw the gameplay mostly seemed to be mash attack to wipe out horde of enemies, walk a few feet, repeat.
I watched the first two episodes of the TV show online though, and I liked it a lot. Much more than I expected.
Post by Nester the Lark on Nov 15, 2014 13:52:44 GMT -5
The plot thickens. Apparently, many employees left Big Red Button as late as last summer, and the game's original producer left last year because he didn't like how the game was turning out. And indeed, it sounds like Big Red Button will likely be closing its doors. (Source)
This sounds familiar. It seems like I heard something like this earlier this year, but I can't remember where.
Post by Nester the Lark on Nov 16, 2014 20:16:21 GMT -5
Remember how there was supposed to be a lot of concept art with even more outlandish designs for the characters? Well, now we know what some of it looked like (including Sonic in the forbidden pants), here and here.
The games may have been a disaster, but Sonic Boom will be one hell of a footnote one day.
I just...really wanted this to be good. Sega hasn't had a good history with game releases. They're also the ones who fucked up Bayonetta's PS3 release. Platinum developed exclusively for the 360, but as a quick cash grab, Sega themselves handled the PS3 version which was filled with bugs and extremely long load times. Coincidentally, this version sold more than the 360.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5