Post by Nester the Lark on Apr 19, 2014 19:11:34 GMT -5
Allegedly, this is a very early, off-screen, in-development screenshot of Sonic Boom. It certainly looks like a test area more than anything that's been officially shown of the game so far. Needless to say, even if it's authentic, it is not representative of the final game. But it is kind of an interesting curio.
On a separate note, something else interesting occurred to me. Since everyone has been playing "Six Degrees of Sonic" with lead level designer Chris Senn, who was also team leader on the cancelled Sonic X-treme on the Saturn, there's actually another loose connection that I haven't seen mentioned yet. It's been noted that Bob Rafei previously worked at Naughty Dog as the lead artist on the Jak & Daxter trilogy and Uncharted 1, but the game designer for those games was Hirokazu Yasuhara, who worked at Sonic Team and was the director of the original Sonic trilogy on the Genesis/Mega Drive. Of course, he doesn't have anything to do with Sonic Boom or Big Red Button, but it's kind of interesting nonetheless.
Apparently the voice of Eggman has hinted that that ISN'T Marine, and may be an entirely new character... But if that's true it's kind of stupid. Aside from looking a hell of a lot like Marine face and markings-wise, she's the same colours and uses a boomerang. :/
Post by Nester the Lark on May 16, 2014 19:43:19 GMT -5
I'm not criticizing the artwork or anything, but it seems to me that the Sonic characters stick out a little compared to the other original characters, not unlike in the old Sonic SatAM cartoon. I guess the new characters are more Western in style, which clashes a little with the traditional Sonic style. Maybe the redesigns were meant to address that, but there's still a distinct difference, IMHO.
On that note, the raccoon character definitely looks like a Sonic character, so she's probably Marine.
I do really like the artwork overall, tho. High quality stuff. And I appreciate that it sets itself apart from the main series.
Ah well, not Marine. I can understand the need for having a new character here, though. She's obviously there to be the character things get explained to for the audience's benefit. She fits in visually with the cast better than Chris did, and she's obviously got more to her personality than JUST being the Watson, so that's cool.
Doesn't look anything like a badger, though. She looks more like a chipmunk to me.
Post by Nester the Lark on Jun 2, 2014 14:23:39 GMT -5
Ton of new info revealed today.
The Wii U version is titled Sonic Boom: Rise of Lyric, and the 3DS version is Sonic Boom: Shattered Crystal. Rise of Lyric focuses on action-adventure and combat while Shattered Crystal is more about platforming and puzzle solving. Lyric is the new villain, who looks like a Don Bluth character to me. Both games are scheduled for release in November.
- Sonic retains his Spin Dash - follow up a Spin Dash into enemies with multiple kicks, accomplished by hitting the Y button - Knuckles is slow, but powerful - Knuckles has a 3-hit combo and a breakdancing flare move - Amy is armed with a hammer and a three hit combo - she also has a move where she lunges forward with her hammer and spins it - she is the only character with a triple jump - Tails is the only ranged attacker - he can fire grenades by pressing X and this move can be charged - pressing Y makes Tails drop a robot that seeks out enemies - use the Enerbeam to yank off enemy shields and grab enemies - Sonic spins the enemy around with the Enerbeam until you toss it at another enemy - you'll use this trick to defeat the Crab Driller mini-boss - the game includes multiple collectibles, include robot scrap parts used for upgrades - search for Shinies, which are buried treasure - you can only see this treasure by using the Wii U controller to light up a path - unlock items and concept art from finding these goodies - you'll get to fight Eggman and you are able to choose from all 4 characters during the battle - the computer controls the other three characters when you aren't using them - Eggman takes his egg shaped spaceship and merges it with a walker to fight you - use your Enerbeam to grab robots and toss them at Eggman - when Eggman is stunned, you can use the Enerbeam and yank Eggman - this makes all the computer-controlled characters do the same to help yank Eggman down - when he's on the ground, hit the attack button to make all the characters come in and beat Eggman up
And finally, gameplay footage from Rise of Lyric:
EDIT: Here's a preview that shows a lot of combat footage:
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5