Post by Nester the Lark on Apr 19, 2014 19:11:34 GMT -5
Allegedly, this is a very early, off-screen, in-development screenshot of Sonic Boom. It certainly looks like a test area more than anything that's been officially shown of the game so far. Needless to say, even if it's authentic, it is not representative of the final game. But it is kind of an interesting curio.
On a separate note, something else interesting occurred to me. Since everyone has been playing "Six Degrees of Sonic" with lead level designer Chris Senn, who was also team leader on the cancelled Sonic X-treme on the Saturn, there's actually another loose connection that I haven't seen mentioned yet. It's been noted that Bob Rafei previously worked at Naughty Dog as the lead artist on the Jak & Daxter trilogy and Uncharted 1, but the game designer for those games was Hirokazu Yasuhara, who worked at Sonic Team and was the director of the original Sonic trilogy on the Genesis/Mega Drive. Of course, he doesn't have anything to do with Sonic Boom or Big Red Button, but it's kind of interesting nonetheless.
Apparently the voice of Eggman has hinted that that ISN'T Marine, and may be an entirely new character... But if that's true it's kind of stupid. Aside from looking a hell of a lot like Marine face and markings-wise, she's the same colours and uses a boomerang. :/
Post by Nester the Lark on May 16, 2014 19:43:19 GMT -5
I'm not criticizing the artwork or anything, but it seems to me that the Sonic characters stick out a little compared to the other original characters, not unlike in the old Sonic SatAM cartoon. I guess the new characters are more Western in style, which clashes a little with the traditional Sonic style. Maybe the redesigns were meant to address that, but there's still a distinct difference, IMHO.
On that note, the raccoon character definitely looks like a Sonic character, so she's probably Marine.
I do really like the artwork overall, tho. High quality stuff. And I appreciate that it sets itself apart from the main series.
Ah well, not Marine. I can understand the need for having a new character here, though. She's obviously there to be the character things get explained to for the audience's benefit. She fits in visually with the cast better than Chris did, and she's obviously got more to her personality than JUST being the Watson, so that's cool.
Doesn't look anything like a badger, though. She looks more like a chipmunk to me.
Post by Nester the Lark on Jun 2, 2014 14:23:39 GMT -5
Ton of new info revealed today.
The Wii U version is titled Sonic Boom: Rise of Lyric, and the 3DS version is Sonic Boom: Shattered Crystal. Rise of Lyric focuses on action-adventure and combat while Shattered Crystal is more about platforming and puzzle solving. Lyric is the new villain, who looks like a Don Bluth character to me. Both games are scheduled for release in November.
- Sonic retains his Spin Dash - follow up a Spin Dash into enemies with multiple kicks, accomplished by hitting the Y button - Knuckles is slow, but powerful - Knuckles has a 3-hit combo and a breakdancing flare move - Amy is armed with a hammer and a three hit combo - she also has a move where she lunges forward with her hammer and spins it - she is the only character with a triple jump - Tails is the only ranged attacker - he can fire grenades by pressing X and this move can be charged - pressing Y makes Tails drop a robot that seeks out enemies - use the Enerbeam to yank off enemy shields and grab enemies - Sonic spins the enemy around with the Enerbeam until you toss it at another enemy - you'll use this trick to defeat the Crab Driller mini-boss - the game includes multiple collectibles, include robot scrap parts used for upgrades - search for Shinies, which are buried treasure - you can only see this treasure by using the Wii U controller to light up a path - unlock items and concept art from finding these goodies - you'll get to fight Eggman and you are able to choose from all 4 characters during the battle - the computer controls the other three characters when you aren't using them - Eggman takes his egg shaped spaceship and merges it with a walker to fight you - use your Enerbeam to grab robots and toss them at Eggman - when Eggman is stunned, you can use the Enerbeam and yank Eggman - this makes all the computer-controlled characters do the same to help yank Eggman down - when he's on the ground, hit the attack button to make all the characters come in and beat Eggman up
And finally, gameplay footage from Rise of Lyric:
EDIT: Here's a preview that shows a lot of combat footage:
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5