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Post by Flip on Sept 11, 2007 20:15:44 GMT -5
The Twilight Sword?
And why are we all forgetting TAKAMARUUUUuuuu......?!
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Post by Hiker of Games on Sept 11, 2007 20:31:25 GMT -5
Ganondorf wields a large sword... which should be slow like Ike, but Twilight Princess seems to suggest he's uber fast with it.
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Post by Smashchu on Sept 11, 2007 21:37:01 GMT -5
I understand why popularity is important, but I doubt it meaning "everything", because look at Mr. Game & Watch, Pit, Popo, Nana, and Ness. They were obscure a short time before the Internet and the SSB series were first being used by many people outside of Japan, but they weren't obscure in Japan nor when they were fresh. Some lesser-known characters are dying for popularity, while some are perhaps obsolete. I'm not saying "Let there be a SSB title 100% full of obscure Nintendo characters." I'm saying "Let's introduce some obscure Nintendo characters to many people, so that they will no longer be obscure." If popularity is all we need, then lets even put in popular characters that lack or are low in fighting potential and/or style. And in the end, comes down to a need vs Want. While Pit and Ness were obscured, they had a very loyal fanbase. These games were also highly recived, so in that respect, they were very important to Nintendo. Ice Climbers got in to represent the Famicon, and Mr. G&W to represent the Game & Watch line. So, by that respect, you'll need to argue why these other franchise and characters should be in Brawl. This is where popularity steps in. If the character has a strong fanbase, then you can easily say it was importaint to Nintendo. Characters like Mike and Demuri(Tomato Adventure, spelling is proboly off) don't have strong fanbasis besides here, didn't sell amazingly well, and didn't revolutionize everything. In that sence, it's hard to argue them in.
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Post by NinjaRygar on Sept 11, 2007 21:49:50 GMT -5
To be totally honest... I kinda wanted Lyn to be playable. It was the only fire emblem I played... but not only that, I just thought she'd fit in nice and would add another female face.
It's not the end of the world though. At least she's an assist.
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Post by parrothead on Sept 12, 2007 0:03:14 GMT -5
I understand why popularity is important, but I doubt it meaning "everything", because look at Mr. Game & Watch, Pit, Popo, Nana, and Ness. They were obscure a short time before the Internet and the SSB series were first being used by many people outside of Japan, but they weren't obscure in Japan nor when they were fresh. Some lesser-known characters are dying for popularity, while some are perhaps obsolete. I'm not saying "Let there be a SSB title 100% full of obscure Nintendo characters." I'm saying "Let's introduce some obscure Nintendo characters to many people, so that they will no longer be obscure." If popularity is all we need, then lets even put in popular characters that lack or are low in fighting potential and/or style. And in the end, comes down to a need vs Want. While Pit and Ness were obscured, they had a very loyal fanbase. These games were also highly recived, so in that respect, they were very important to Nintendo. Ice Climbers got in to represent the Famicon, and Mr. G&W to represent the Game & Watch line. So, by that respect, you'll need to argue why these other franchise and characters should be in Brawl. This is where popularity steps in. If the character has a strong fanbase, then you can easily say it was importaint to Nintendo. Characters like Mike and Demuri(Tomato Adventure, spelling is proboly off) don't have strong fanbasis besides here, didn't sell amazingly well, and didn't revolutionize everything. In that sence, it's hard to argue them in. Just like what David Spade in the movie Joe Dirt said to the person selling Snakes and Sparklers, "It's not what you want, it's what the customer wants." Here are some reasons why most people never became very interested in Nintendo's lesser-known/One-nation-only titles: - For the StarTropics series, people thought they were Zelda ripoffs. However, unlike the Zelda series, the StarTropics series takes place in a modern-day world and is linear, which is why you can't run back to any island you've been to if you want to. Another reason why this became lesser-known is that the first title was released about a year before the SNES was released, and SMB3 and SMW both were very popular during that time. Also, it wasn't released in Japan because it was developed for Americans and Europeans.
- For Tomato Adventure, several people thought it's name, cast of characters, setting, and perhaps it's plot, were very childish and a little too odd to understand. Also, most RPG gamers prefer medieval/fantasy-style RPGs than off-the-wall RPGs. Even though, the MOTHER/EarthBound series is off-the-wall, it's not as odd as Tomato Adventure itself.
- Balloon Kid, Alice's appearance, didn't sell well, manly because most people were more interested in home console gaming than handheld gaming back then, which is also why several other Game Boy titles didn't sell well either, like Solar Striker (perhaps Nintendo's only shoot-em-up), Mole Mania (one of Shigeru Miyamoto's least-known titles), the Rockman World/MegaMan GB series, and Kid Icarus: Of Myths and Monsters.
- The SNES Super Punch-Out!! sold pretty well and got good reviews, but it didn't become as popular as the NES versions, mainly because it looks different compared to the NES versions. Most notably, people think the protagonist isn't Little Mac, because he looks very different. Even though, the SNES SPO!! was made to look more like the Punch-Out!! arcades (the ones that started it all), many people are more familiar to the NES versions.
- Nazo no Murasame-jo wasn't released outside of Japan, because it took place in an ancient Japan-like world, which America prefers to see American content more than Japanese content. Also, Nintendo of America and other Nintendo divisions thought it was a short, Zelda ripoff, but like the StarTropics series, it's linear.
- For Panel de Pon, do I have to say anything about it, other than being a game associated for girls, which there weren't many back then?
- For Joy Mech Fight, it was released only for the Famicom in Japan in 1993, during the time people were playing the Super NES/Super Famicom. Nintendo of America thought it was a ripoff of Street Fighter II: The World Warrior, but Joy Mech Fight has simpler controls.
- For the Densetsu no Stafy series, probably because TOSE wanted to stay "behind the scenes". I don't see anything else why this series wasn't brought outside of Japan.
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Post by Game Guru on Sept 12, 2007 1:28:31 GMT -5
Oh, Shush... Besides Dedede, Krystal, and MAYBE Ridley, there aren't many shoe-ins as fighters who haven't already appear.
Takamaru would represent the Famicom Disk System. Takamaru is spoken of as being in the same league as Samus, Pit, Simon Belmont, and especially Link. Series 3 of the Famicom Minis focused on the Disk System games, and Takamaru's game is there... Besides, Ayumi Tachibana (Famicom Detective Club) or Hikari and Donbe (Shin Oni Ga Shima) would just be silly compared to a samurai! Also, Nazo no Murasame-jō actually has a chance of coming over to the US because of it having minimal text
Mac would represent Nintendo IRD, being that he is the hero of their best known series. I see Takamaru and Mac having fairly good chances since people loved them, they could fight fairly unique, and Brawl is low on its Samurai and Boxer quotient (Although we DO have two more popular second-string samurai-esque characters as Assists, and Takamaru, who would fight like a samurai, WAS one of the big choices from the Melee AND Brawl polls)
DeMille from Tomato Adventure is the only real hero created by AlphaDream. That at least gives him a good enough reason to be an Assist Trophy, even if not a playable character. (Sorry, but Advance Wars and Custom Robo deserve the fighter spot more IMO)
As far as Lip from Panel De Pon... She is going to be an Assist., because quite frankly, puzzle game heroes shouldn't fight, and Dr. Mario is more popular in that genre, and HE got in Melee.
Starfy will probably not appear at all because TOSE still wants to stay in the background, and revealing your company in the most epic Nintendo game ever will not help.
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Post by parrothead on Sept 12, 2007 3:04:06 GMT -5
Oh, Shush... Besides Dedede, Krystal, and MAYBE Ridley, there aren't many shoe-ins as fighters who haven't already appear. Because Australia (and perhaps other nations) will pretty soon play some Japan-Only titles. However, does NES Mac have any moves other than his basic punches and the Star Punch/Jumping Uppercut? The SNES boxer (which I refer to as "Mac" or "SNES Mac") has more moves than NES Mac does. According to the walkthrough after the title screen of the SNES SPO!!, the SNES boxer has the Knockout Punch, the Rapid Punch, the Counterpunch, and Power-Up (when the meter goes up to MAXIMUM). But if NES Mac enters instead, then he will probably be as an Assist Trophy. Actually, AlphaDream also has the protagonist of their first title, Koto Battle, which I don't know who it is. DeMille is also the best choice out of Chihiro Fujioka's original Nintendo characters besides Mallow and Geno. Also, Lip probably doesn't have any moves other than using her Stick. If she was confirmed as a playable character, and if she was armed with two Sticks, then that would be pretty odd. I guess Sakurai thought it's too difficult to create Lip's moveset. Starfy will probably not appear at all because TOSE still wants to stay in the background, and revealing your company in the most epic Nintendo game ever will not help. Even though, Stafy is very popular in Japan, what you said about him is one reason why popularity doesn't mean "everything".
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Post by Fryguy64 on Sept 12, 2007 5:23:54 GMT -5
I still reckon Stafi is very likely to make an appearance, if not as playable then at least as an Assist of some kind.
Although I am getting a little concerned about this "not including Japan only characters" thing. So far it seems to be holding true.
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Post by kirbychu on Sept 12, 2007 5:33:25 GMT -5
Well, we had Devil/Demon. Which... though wasn't Japan-only, didn't appear in America, either. So that's kind of hopeful. Though to be honest, if they don't include Japan-only characters, that is good news for me in one sense. I like Ness far more than Lucas.
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Post by Dances in Undergarments on Sept 12, 2007 5:38:56 GMT -5
I still reckon Stafi is very likely to make an appearance, if not as playable then at least as an Assist of some kind. Although I am getting a little concerned about this "not including Japan only characters" thing. So far it seems to be holding true. "Why does it say 'Mother'?" I still think that line shows that that particular series is 'Mother' rather than 'Earthbound', which suggests the 'no Japanese only' has been ignored in that case - so why not other cases. Starfy still has to have the best chance of the Japanese only characters, me thinks.
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Post by Fryguy64 on Sept 12, 2007 6:36:13 GMT -5
The Franklin Badge did appear in every single Mother game, including Earthbound. And Devil's appearance (despite Tamagon's removal from SSBM) does offer a small hope.
But as there's been no announcement of any Japan-only anything, it does make me wonder if we will get a new "Marth" this time around. And of course that makes me cry for Takamaru and Sukapon.
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Post by Flip on Sept 12, 2007 9:06:30 GMT -5
The Franklin Badge did appear in every single Mother game, including Earthbound. And Devil's appearance (despite Tamagon's removal from SSBM) does offer a small hope. But as there's been no announcement of any Japan-only anything, it does make me wonder if we will get a new "Marth" this time around. And of course that makes me cry for Takamaru and Sukapon. I'm trying to forget him ever saying that...
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Post by Deleted on Sept 12, 2007 10:31:33 GMT -5
There's a slight difference - enough for Soul Calibur to worry about, of course. But for Brawl, a speedy sword user could use a Katana or a Rapier and wouldn't amount to a lot of difference. A rapier-wielding character would be frigging sweet. Fencing is a beautiful swordfighting style I wouldn't mind seeing applied to a SSB game. Nintendo just needs to make a fencing character for this purpose...or, I guess, they could use Enrique from Skies of Arcadia: Legends. Which won't happen since he's not the main character. XD There's a slight difference - enough for Soul Calibur to worry about, of course. But for Brawl, a speedy sword user could use a Katana or a Rapier and wouldn't amount to a lot of difference. Or a Galactia, or a Master Sword, or whatever the hell that thing Ganondorf wields is!! I think OoT Ganondorf's sword is a claymore. Can't tell for sure, but that's the only massive-sized sword I know the name of. In TP, I think he uses a bastard sword (hee hee...bastard), but I haven't played the end of the game in a while so I can't remember for sure. I'll load my TP save file tonight and give it a look-see. Either way, the TP sword was much thinner/lighter than the OoT one, so if Ganondorf does use it in SSBB, I imagine his movements would be faster than they were in Melee.
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Post by Hiker of Games on Sept 12, 2007 10:55:49 GMT -5
Yeah. It was definitely a Longsword/Bastard Sword. He only used it one-handed of course. Video game characters never use two hands to hold a sword!
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Post by Dasher Misire on Sept 12, 2007 17:37:00 GMT -5
Because we have swordfighters, anthros, Greek Soldiers, knights, bounty hunters, racers, stealth masters, royalty, dinosaurs, and monkeys. All can in some way use fisticuffs. Japanese swordfighters are almost always in fighters and with these classes (sorta) I think it's important one shows up. Also Goroh and Lyn were fitting for playable, moreso Goroh as Lyn I don't hate as an AT as much, kinda like it in a way. Ficks'd. Sorry, but that really bugs me. I like mythology. ...Yeah I do too but you clearly didn't get the joke. It's a song and it's a joke people use about Pit. Ta-dah. Fry, the very least we should get Takamaru as an AT as he shouldn't be in over Goroh or lyn. Ganon does not have a large sword, in TP it's just lengthy and the width in previous art was just the sheathe.
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