Post by Nester the Lark on Jun 14, 2014 14:52:18 GMT -5
Does Miyamoto actually have anything to do with this game? It looked more like it was coming from a younger generation of Nintendo developers.
It's funny, when I first saw it, it reminded me of Sunset Overdrive from Microsoft's conference in that it's a colorful, cartoonish arena shooter. I guess the games don't really have anything in common beyond that, tho.
“What we can tell you about the one-on-one, at least, is that one player will be using the GamePad, one player will be using the Pro Controller. And we’re actually thinking of having that one-on-one mode be something kinda completely different from the four-on-four one where it’ll be, you know, kind of a lot more stalking and hiding in the ink. It’ll be much more like a quiet mode in a sense.”
“And, you know, we’ve progressed [in development] at least to that point, but in terms of what we’re going to do with the screens – whether we’re going to have one person on the TV and one person on the GamePad – we’re not sure yet.”
I'll admit this has to be the annoying downside of gamepad usage, that only 1 player has access to it.
The only real function of it seems to be just the constant map (with realtime team ink coverage and player placement), superjump (to 3 other team members) and optional gyro assist control. I'm surprised that the map can't just be an optional toggle display and the super jump to team members just be one of 3 inputs on the d-pad because that would then allow for Pro Controllers and Wii Remote/Nunchuck controls schemes to function. Yes, a Gamepad user might a have small advantage with all there functionality versus the other control schemes. It would be nice if they could at least be used for say, 4 player same team local couch co-op vs online players wouldn't it?
Also I keep think that apart from processing power, the 3DS (with a circle pad) would probably handle this game better design wise.
Also Splatoon developers with squid hats. (This is not the 1 vs 1 local multiplayer).
Anyone else going to participate in the Splatoon public betaGlobal Testfire?
Yeah, I will. Surprised at the short hour long intervals it's on for though.
The direct was nice (saw the NA version), than skimmed through the PAL version later which had some slight differences (giving punny names to the team behind the Squid Research Lab, like announcher Seth L.O. Pod, SRL founder, Phil Ounder and so on (and then listing all the names at the end of the video). It still seems werid NoA/NoE even changes this stuff.
Not a fan of the minigames locked behind the Amiibo. I hope there is either more minigames or that single player can be played when waiting for online but that doesn't look likely.
Bit surprised at the lack of multiplayer content with the intital game, and all the free DLC in the coming months to a make up for it. At least the wait doesn't seem too long.
Last Edit: May 8, 2015 20:44:11 GMT -5 by Da Robot
First play session went well at first tried the, Splattershot Jr, then Splattershot, then Roller, for the first half hour and then when I was going to try Charge Shot, I ended up just getting communication errors for the next half hour and couldn't play the game which was very, very frustrating.
Second play session went much smoother! Had 1 or 2 drop out and also witnessed communication errors, which can be seen when you ink won't appear on a surface and then pops in a few seconds later. Was able to try the Charge Shot, which is tricky to use to splat smaller areas (like around the spawn). Had to keep remembering that I has secondary weapons (for all weapons) to use as well (in both play sessions).
Overall, I really liked the Splattershot Jr, it doesn't go through ink fast, has the nice special weapon (Bubble) and can throw grenades. The Roller is also really good at covering ground area and satisfying to use when running over people (unless it's attack another Roller from the front, then you both die). I really hope that we get the ability to see what weapons teammates have before the match though so teams can diversify more.
Also that Squid Jump minigame is a nice addition when waiting for a match.
I have not seen any official Nintendo/Squid Research Lab players yet.
Now less than 6 hours and 35 minutes till the next Global Testing session.
Post by Nester the Lark on May 9, 2015 17:11:59 GMT -5
Glad I was able to finally try Splatoon.
To be honest, the thing I was most worried about was how much the game might make me motion sick, so I'm glad I was able to test that before buying it. Thankfully, it didn't seem to bother me too much.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5