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Post by Nester the Lark on May 15, 2015 11:49:29 GMT -5
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Post by Da Robot on May 23, 2015 7:42:39 GMT -5
BUMP! Last testfire commences in just over 9 hours.
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Post by Nester the Lark on May 28, 2015 19:44:08 GMT -5
Splatoon is already finding its way into people hands. I should hopefully have it next week. I don't know if you guys have ever heard of a manga/anime called Squid Girl, but its creator, Masahiro Anbe, has occasionally drawn some Splatoon fan art since the game was revealed last summer. Recently, it was announced that there would be official promotional art featuring both Squid Girl and Splatoon: I love this last one because it's drawn in the watercolor style of the Splatoon artwork. (Did it come from Anbe or Nintendo?) I'll admit I checked out the Squid Girl anime because Anbe's fan art made me curious. Most anime just doesn't hold my attention, but I watched all 24 episodes of Squid Girl on Crunchy Roll. It's a wonderful little sitcom, and I recommend it. But now I can't help but wonder if the crossover will go beyond promo art. Could Squid Girl actually show up in Splatoon?
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Post by Leon on May 29, 2015 0:43:57 GMT -5
The third one was from Nintendo.
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Post by Nester the Lark on Jun 3, 2015 18:32:55 GMT -5
It sounds like there will be a Squid Girl costume for Splatoon in a free update ...in Japan. ( Source)
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Post by Da Robot on Jun 6, 2015 2:41:15 GMT -5
Does anyone here have the game yet? I just got it on Wednesday (and triple pack of Amiibo) and finally got to level 10 today. And now on the the fourth set of levels in single player mode. It's been really good. Had maybe 2-3 disconnects during a match but it's been performing great so far. I like the weapons, except I feel it's harder to do well with Charge type weapons. Seeing sub weapons like Sprinkler in action is pretty funny though. When I beat the single player mode, I'll try the Amiibo. I'm personally curious to see how long it takes to beat each set of challenges (I want to see the money/time ratio for this set, I'm willing to pay up this one time to support a new franchises Amiibo but in future . . . I'm gonna wait and see). Seeing the memeverse Miiverse drawings integrated into the hub and maps is really nice. Also because it hasn't been mentioned Nintendo 1985 (grey) Zapper was added earlier in the week and the Inkbrush was just added a few hours ago. EDIT: Here's some promo videos.
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Post by Nester the Lark on Jun 6, 2015 11:01:05 GMT -5
Yes, I have the game, and I'm really enjoying it. More than I thought I would, in fact. I was able to play online with Arcadenik a few nights ago, but haven't been able to catch anyone else since then. Haven't gotten too far into the single-player mode.
I prefer the Splattershot and similar guns, myself. The roller was kinda fun, but too slow. I might enjoy the brush more, but since it was just released, I decided not to use it because I figured everyone would be using it. (And they were.) Still, since I seem to be the type of player to hang back and cover the bare parts of the map, maybe I should be using the roller/brush weapons more.
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Post by Da Robot on Jun 7, 2015 7:14:16 GMT -5
Finally completed single player (and getting every scroll), it's good to have that out of the way. Tried some more Ranked Battles, the Krak-on Roller does a great job. Though I wish more of my team mates would use those Squid Beakons that I lay down. There quite handy in Splat Zones (works great on Arowana Skatepark for the opposite teams splat zone). And finally from Miiverse.
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Post by Da Robot on Jun 12, 2015 9:14:15 GMT -5
Kelp Dome stage was released a few days ago and another new weapon will be released soon, the Splash-o-matic, with suction bombs and bomb rush special. Have started working on completing the Amiibo challenges, completed the Inkling Girl version yesterday and started the Inkling Boy version today. You get quite a lot of in game cash from them for completing challenges the first time surprisingly enough (in total it's like over the 10000 mark). The Squid Ball minigame is a bit weird and little bit tricky to master, still prefer Squid Jump.
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Post by Da Robot on Jun 16, 2015 8:54:59 GMT -5
This post is probably going to get buried by E3 in a few hours but I finally completed all the Amiibo challenges over the last week and here what I noticed.
Inkling Girl Time taken total 2:12:43 (Cutscenes not skipped, unless I got killed then were skipped second time) Took my time on the stage in setting up long shots with the charger, quite fun to take out enemies at long range.
Died a few times, Octolings become a threat at short range due to their speed. Final boss took a little long to beat. All these challenges could probably be done in under 2 hours.
Inkling Boy Time taken total 2:30:43 (seconds not exact may be in 31 minute mark, due to timing reset error) (Cutscenes not skipped) The joy of splatting enemies via roller is still very enjoyable even not controlled by human players (Octarains do back away from you when rolling towards them. Took my time on stages and also in some intances having to approach enemies at short range and then attack them,grenades become very useful here.
Died halfway through one of the later levels and died near the very end of the final boss fight and had to start over, explaing why the time for this is longer, could possibly get it down to 2 hours.
Squid Time taken total 1:21:24 (Cutscenes not skipped) Majority of these challenges are timed speed run challenges with the ability to turn in to invincible Kraken (instead of squid form). This is pretty cool and feels like playing an invincible fast roller that can go up walls. Satisfying to plow through enemies. Immune to the effects of flooder enemies when in Kraken form making their levels pretty easy.
4 of the 15 (20 if you count bosses) are limited ink levels, it's game over when you fully empty your tank before the end which I never managed to do (I deliberated tested it later to see what happened), but it does make you think differently on how to complete levels with less ink instead of just spraying ink everywhere, wish they could have had more of these.
Probably could have gone even faster through the Kraken levels, ended up running out of time at one point due to a later difficult level (and shielded Octorain enemies blocking a very narrow path and were immune to the Kraken from the front but not back) so this time could be 4:00 minutes shorter. Also had to repeat one later section of the final boss due to falling off the stage, so time wise could be shorter but still probably over an hour long.
Minigames
Squid Ball Didn't like it at first but it grew on me, but later stages get annoyingly difficult score requirements to pass them. Has fixed levels, not random.
Squid Racer Liked it, races are timed though and you can even "drift" around curves. Has fixed levels not random. Like it more than Squid Ball.
Squid Beatz It's a sound test for music only (no sound effects). There is no "game" or score here. You can activate music cues to appear on screen so you can play various percussion sound effects to the beat. Can not fast forward through music track, so you might end up hearing the start of the same music over and over if your at the waiting screen in multiplayer and are able to get into a game quickly. There's also 3 tracks that are no sound . . . possible DLC music unlock?
All in all Squid Jump is still my favorite with it's slight randomness and simple control scheme, and I don't think your missing out on much by not having these. Their nice additions if you get sick of Squid Jump though. Squid Beatz could be replicated with a music player device if you really wanted to listen to Splatoon music before a match begins. I recommend you may want to see videos of these games in action though.
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Post by Da Robot on Jun 19, 2015 20:36:44 GMT -5
Two new weapons were added before E3 and soon the new stage Bluefin Depot will be added to the stage roster (as seen in Hero Mode). And in sadder news, NA Splatfest has been delayed due to problems occurring the Japanese version involving long wait times and inability to join matches. There's also a trailer for Splatfest but I wouldn't recommend watching it unless you have completed Hero Mode.
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Post by Nester the Lark on Jun 23, 2015 21:41:41 GMT -5
Splatoon is officially a worldwide million-seller! I've just been hooked on it. It's the most addictive Wii U game I've played since Hyrule Warriors. I hope this franchise has a long life ahead of it.
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Post by Da Robot on Jun 26, 2015 5:26:55 GMT -5
Splatoon is officially a worldwide million-seller! I've just been hooked on it. It's the most addictive Wii U game I've played since Hyrule Warriors. I hope this franchise has a long life ahead of it. Good to see it's selling well. And the game is pretty addictive, it has that "one more match" feeling to it. In other news. NA Splatfest has been delayed to July 4th. (Cats vs Dogs). PAL Splatfest is also now July 4th. (Pop vs Rock). The Luna Blaster was released earlier this week. While the Carbon Roller and the Custom Duel Squelcher will be arrive in about the next day. Also patch 1.3 will arrive in Japan on July 1st and fix up various glitches related to Splatfest and also balance Special Weapons and certain abilities. Also Nintendo of Australia apprantly has their own Splatoon Tumblr blog that has slightly different post/tags including one where they make fun of the US version.
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Post by Nester the Lark on Jul 1, 2015 16:03:01 GMT -5
It doesn't have a release date yet, but the Moray Towers stage shown in the live stream (and leaked a week ago) looks awesome! (Or should I say "fresh?")
Why do I feel there should be Hideki Naganuma music playing?
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Post by Da Robot on Jul 5, 2015 7:49:24 GMT -5
Tower Control is pretty fun, and makes suction grenades even more useful as they stick to the tower. I think I'm played it on every stage except for Kelp Dome. I got so used to Ranked Battle being TC, I thought the game screwed was going through a glitch when I did another Ranked Battle a few hours later and couldn't find the Tower, I got splattered and then realized it had gone back to Splat Zones. Moving on to Splatfest which apparently ended in NA a few hours ago, but still continuing in PAL regions, I managed to get to the max rank of "Eternal Pop Boy", and it only took like under 4.5 hours . . . yep. Getting unbalanced matches in Splatfest really really sucks. I ended up having a 1 vs 4 horribly enough, never want to go through that again. Also has a 4 vs 2 twice in a row. One thing I do like about Splatfest its that contributing over 400p gets you 2 Splatfest rank points (even on the losing team) so it helps give you a little progress towards ranking up. This encouraged me to start trying out different weapons that I did'nt like before such as the Custom Blaster, which is actually quite fun to use. Edit: And this is what happens when you try to equip new clothing at Jelly Fresh during Splatfest.
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