Post by Nester the Lark on May 28, 2015 19:44:08 GMT -5
Splatoon is already finding its way into people hands. I should hopefully have it next week.
I don't know if you guys have ever heard of a manga/anime called Squid Girl, but its creator, Masahiro Anbe, has occasionally drawn some Splatoon fan art since the game was revealed last summer. Recently, it was announced that there would be official promotional art featuring both Squid Girl and Splatoon:
I love this last one because it's drawn in the watercolor style of the Splatoon artwork. (Did it come from Anbe or Nintendo?)
I'll admit I checked out the Squid Girl anime because Anbe's fan art made me curious. Most anime just doesn't hold my attention, but I watched all 24 episodes of Squid Girl on Crunchy Roll. It's a wonderful little sitcom, and I recommend it.
But now I can't help but wonder if the crossover will go beyond promo art. Could Squid Girl actually show up in Splatoon?
Does anyone here have the game yet? I just got it on Wednesday (and triple pack of Amiibo) and finally got to level 10 today. And now on the the fourth set of levels in single player mode. It's been really good. Had maybe 2-3 disconnects during a match but it's been performing great so far.
I like the weapons, except I feel it's harder to do well with Charge type weapons. Seeing sub weapons like Sprinkler in action is pretty funny though.
When I beat the single player mode, I'll try the Amiibo. I'm personally curious to see how long it takes to beat each set of challenges (I want to see the money/time ratio for this set, I'm willing to pay up this one time to support a new franchises Amiibo but in future . . . I'm gonna wait and see).
Seeing the memeverse Miiverse drawings integrated into the hub and maps is really nice.
Also because it hasn't been mentioned Nintendo 1985 (grey) Zapper was added earlier in the week and the Inkbrush was just added a few hours ago.
Post by Nester the Lark on Jun 6, 2015 11:01:05 GMT -5
Yes, I have the game, and I'm really enjoying it. More than I thought I would, in fact. I was able to play online with Arcadenik a few nights ago, but haven't been able to catch anyone else since then. Haven't gotten too far into the single-player mode.
I prefer the Splattershot and similar guns, myself. The roller was kinda fun, but too slow. I might enjoy the brush more, but since it was just released, I decided not to use it because I figured everyone would be using it. (And they were.) Still, since I seem to be the type of player to hang back and cover the bare parts of the map, maybe I should be using the roller/brush weapons more.
Finally completed single player (and getting every scroll), it's good to have that out of the way.
Tried some more Ranked Battles, the Krak-on Roller does a great job. Though I wish more of my team mates would use those Squid Beakons that I lay down. There quite handy in Splat Zones (works great on Arowana Skatepark for the opposite teams splat zone).
Kelp Dome stage was released a few days ago and another new weapon will be released soon, the Splash-o-matic, with suction bombs and bomb rush special.
Have started working on completing the Amiibo challenges, completed the Inkling Girl version yesterday and started the Inkling Boy version today. You get quite a lot of in game cash from them for completing challenges the first time surprisingly enough (in total it's like over the 10000 mark).
The Squid Ball minigame is a bit weird and little bit tricky to master, still prefer Squid Jump.
Last Edit: Jun 12, 2015 9:15:14 GMT -5 by Da Robot
This post is probably going to get buried by E3 in a few hours but I finally completed all the Amiibo challenges over the last week and here what I noticed.
Inkling Girl Time taken total 2:12:43 (Cutscenes not skipped, unless I got killed then were skipped second time) Took my time on the stage in setting up long shots with the charger, quite fun to take out enemies at long range.
Died a few times, Octolings become a threat at short range due to their speed. Final boss took a little long to beat. All these challenges could probably be done in under 2 hours.
Inkling Boy Time taken total 2:30:43 (seconds not exact may be in 31 minute mark, due to timing reset error) (Cutscenes not skipped) The joy of splatting enemies via roller is still very enjoyable even not controlled by human players (Octarains do back away from you when rolling towards them. Took my time on stages and also in some intances having to approach enemies at short range and then attack them,grenades become very useful here.
Died halfway through one of the later levels and died near the very end of the final boss fight and had to start over, explaing why the time for this is longer, could possibly get it down to 2 hours.
Squid Time taken total 1:21:24 (Cutscenes not skipped) Majority of these challenges are timed speed run challenges with the ability to turn in to invincible Kraken (instead of squid form). This is pretty cool and feels like playing an invincible fast roller that can go up walls. Satisfying to plow through enemies. Immune to the effects of flooder enemies when in Kraken form making their levels pretty easy.
4 of the 15 (20 if you count bosses) are limited ink levels, it's game over when you fully empty your tank before the end which I never managed to do (I deliberated tested it later to see what happened), but it does make you think differently on how to complete levels with less ink instead of just spraying ink everywhere, wish they could have had more of these.
Probably could have gone even faster through the Kraken levels, ended up running out of time at one point due to a later difficult level (and shielded Octorain enemies blocking a very narrow path and were immune to the Kraken from the front but not back) so this time could be 4:00 minutes shorter. Also had to repeat one later section of the final boss due to falling off the stage, so time wise could be shorter but still probably over an hour long.
Squid Ball Didn't like it at first but it grew on me, but later stages get annoyingly difficult score requirements to pass them. Has fixed levels, not random.
Squid Racer Liked it, races are timed though and you can even "drift" around curves. Has fixed levels not random. Like it more than Squid Ball.
Squid Beatz It's a sound test for music only (no sound effects). There is no "game" or score here. You can activate music cues to appear on screen so you can play various percussion sound effects to the beat. Can not fast forward through music track, so you might end up hearing the start of the same music over and over if your at the waiting screen in multiplayer and are able to get into a game quickly. There's also 3 tracks that are no sound . . . possible DLC music unlock?
All in all Squid Jump is still my favorite with it's slight randomness and simple control scheme, and I don't think your missing out on much by not having these. Their nice additions if you get sick of Squid Jump though. Squid Beatz could be replicated with a music player device if you really wanted to listen to Splatoon music before a match begins. I recommend you may want to see videos of these games in action though.
Last Edit: Jun 16, 2015 8:56:19 GMT -5 by Da Robot
Tower Control is pretty fun, and makes suction grenades even more useful as they stick to the tower. I think I'm played it on every stage except for Kelp Dome. I got so used to Ranked Battle being TC, I thought the game screwed was going through a glitch when I did another Ranked Battle a few hours later and couldn't find the Tower, I got splattered and then realized it had gone back to Splat Zones.
Moving on to Splatfest which apparently ended in NA a few hours ago, but still continuing in PAL regions, I managed to get to the max rank of "Eternal Pop Boy", and it only took like under 4.5 hours . . . yep.
Getting unbalanced matches in Splatfest really really sucks. I ended up having a 1 vs 4 horribly enough, never want to go through that again. Also has a 4 vs 2 twice in a row.
One thing I do like about Splatfest its that contributing over 400p gets you 2 Splatfest rank points (even on the losing team) so it helps give you a little progress towards ranking up.
This encouraged me to start trying out different weapons that I did'nt like before such as the Custom Blaster, which is actually quite fun to use.
Edit: And this is what happens when you try to equip new clothing at Jelly Fresh during Splatfest.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5