Post by Nester the Lark on Jul 5, 2015 13:52:11 GMT -5
I didn't realize they would be rotating Splat Zones and Tower Control in and out like that. That's good, I guess, since I hoped Splat Zones would return at some point.
Splatfest was pretty fun. I enjoyed the night setting and Squid Sisters music for Inkopolis and the stages. I got the Champion rank, and I was about 33 points from King, but honestly, I got kinda sick of playing the game by that point.
Post by Nester the Lark on Jul 19, 2015 13:44:46 GMT -5
I got Champion rank again, but yeah, by that time I just get tired of the game.
I had two sessions. In the first, I was on a team that was nearly unstoppable. We really had our act together, and worked like clockwork. Shame it had to fall apart when team members started leaving.
The second session... wow, what a mess. We barely won any games. It got to the point where I was about to stop, but decided it would be nice if we could win just one game. And we did win the next game... with a three-person team! At least I went out on a high note.
Dammmmmmmnnnnnnn. More fun indeed! And a bucket too!
After playing Blackbelly Skatepark many times in a row, I finally got to try Camp TF. It's certainly an interesting map, and it definitely changed since first appearing in the 2nd Splatoon trailer. I kept expecting those large side area to the left of spawn to be a more major battleground though.
It's strange having no real middle ground and having to go nearly completely around your team's side before being able to cross to the other team's side. Squid Beakons/Super Jumping are going to used very well here. Also the woodland/campground setting is also quite nice.
Splat Zones is interesting with the rival zone separate by such a short distance but still ink-able when on you own side (as long as you don't have short range).
Tower Control is trickier because you need someone to help eliminate the other teams snipers due to the Tower's exposed path, and the surrounding water hazard.
Post by Nester the Lark on Jul 25, 2015 13:27:01 GMT -5
Camp Triggerfish seems to be designed like a racetrack, encouraging players to go around in a circle. Except for in the final minute of the match when those gates come down near the spawn point, and suddenly you can scale those walls and go counterclockwise. It's a really interesting design.
I like how every stage in Splatoon feels unique and requires a different approach and strategy.
Post by Nester the Lark on Jul 27, 2015 10:42:38 GMT -5
Here are the details of the big August update coming on the 5th in North America and the 6th in Europe:
REDMOND, Wash.--(BUSINESS WIRE)--On Aug. 5, a free software update in the Splatoon game for the Wii U console brings a large amount of new content to the game, including two new matchmaking modes, new weapon types, an increase to the game's level cap and more than 40 pieces of new gear. Players will now be able to create a winning strategy and fight to be the best and most battle-tested squid squad around.
The new update introduces Squad Battle and Private Battle matchmaking options. In Squad Battle, players can participate in Ranked Battle rule sets with friends, rather than being teamed up with other players through a random selection. After a player creates a squad, friends can be recruited to form a team of two to four Inklings. Friends will always play together on the same team and battle against other squads at random.
In Private Battle, friends can splat it up in private, customizable matches. Two to eight friends can battle together by selecting their favorite map, mode and weapons. The number of participants ranges from 1v1 to 4v4, but teams don't have to be even: If the host chooses, he or she can select a 1v4, 1v2, or any other combination of players.
With this robust new update also comes an increased level cap in both Regular Battle and Ranked Battle modes. After downloading the software update, players will be able to reach level 50 (raised from level 20) and rank S and S+ (both higher than A+).
While Inklings around the world are enjoying and mastering the current arsenal of weapons in Splatoon, two new weapon types will be available with the update, adding a new layer of strategy to the game. The bucket-like Slosher weapons hurl ink straight ahead at an impressive range. By adjusting the angle, these new weapons can be used to splat opponents who are up high or even on the other side of a wall. With the Gatling-style Splatling, players can charge blasts of all-powerful ink. A maximum charge unleashes the full potential of this particular weapon type. In addition to the new weapons, more than 40 pieces of gear, including everything from a leather jacket to a sushi-chef costume, are coming to the various in-game shops in Splatoon.
Despite its size and scope, this massive August update is not the end of the splat-acular free content coming to Splatoon. Following this update, more content will continually roll out through the rest of the summer and fall, including the Rainmaker Ranked Battle mode, additional maps and new weapons. More details about these additions will be revealed in the future.
I really love this game. So much so that I'm making my triumphant return to NinDB! It's been the sole online experience I have gotten into at all, and I've gotten it pretty bad, I must say. I'm stoked about next week's update, too.
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5