Post by Nester the Lark on Jul 5, 2015 13:52:11 GMT -5
I didn't realize they would be rotating Splat Zones and Tower Control in and out like that. That's good, I guess, since I hoped Splat Zones would return at some point.
Splatfest was pretty fun. I enjoyed the night setting and Squid Sisters music for Inkopolis and the stages. I got the Champion rank, and I was about 33 points from King, but honestly, I got kinda sick of playing the game by that point.
Post by Nester the Lark on Jul 19, 2015 13:44:46 GMT -5
I got Champion rank again, but yeah, by that time I just get tired of the game.
I had two sessions. In the first, I was on a team that was nearly unstoppable. We really had our act together, and worked like clockwork. Shame it had to fall apart when team members started leaving.
The second session... wow, what a mess. We barely won any games. It got to the point where I was about to stop, but decided it would be nice if we could win just one game. And we did win the next game... with a three-person team! At least I went out on a high note.
Dammmmmmmnnnnnnn. More fun indeed! And a bucket too!
After playing Blackbelly Skatepark many times in a row, I finally got to try Camp TF. It's certainly an interesting map, and it definitely changed since first appearing in the 2nd Splatoon trailer. I kept expecting those large side area to the left of spawn to be a more major battleground though.
It's strange having no real middle ground and having to go nearly completely around your team's side before being able to cross to the other team's side. Squid Beakons/Super Jumping are going to used very well here. Also the woodland/campground setting is also quite nice.
Splat Zones is interesting with the rival zone separate by such a short distance but still ink-able when on you own side (as long as you don't have short range).
Tower Control is trickier because you need someone to help eliminate the other teams snipers due to the Tower's exposed path, and the surrounding water hazard.
Post by Nester the Lark on Jul 25, 2015 13:27:01 GMT -5
Camp Triggerfish seems to be designed like a racetrack, encouraging players to go around in a circle. Except for in the final minute of the match when those gates come down near the spawn point, and suddenly you can scale those walls and go counterclockwise. It's a really interesting design.
I like how every stage in Splatoon feels unique and requires a different approach and strategy.
Post by Nester the Lark on Jul 27, 2015 10:42:38 GMT -5
Here are the details of the big August update coming on the 5th in North America and the 6th in Europe:
REDMOND, Wash.--(BUSINESS WIRE)--On Aug. 5, a free software update in the Splatoon game for the Wii U console brings a large amount of new content to the game, including two new matchmaking modes, new weapon types, an increase to the game's level cap and more than 40 pieces of new gear. Players will now be able to create a winning strategy and fight to be the best and most battle-tested squid squad around.
The new update introduces Squad Battle and Private Battle matchmaking options. In Squad Battle, players can participate in Ranked Battle rule sets with friends, rather than being teamed up with other players through a random selection. After a player creates a squad, friends can be recruited to form a team of two to four Inklings. Friends will always play together on the same team and battle against other squads at random.
In Private Battle, friends can splat it up in private, customizable matches. Two to eight friends can battle together by selecting their favorite map, mode and weapons. The number of participants ranges from 1v1 to 4v4, but teams don't have to be even: If the host chooses, he or she can select a 1v4, 1v2, or any other combination of players.
With this robust new update also comes an increased level cap in both Regular Battle and Ranked Battle modes. After downloading the software update, players will be able to reach level 50 (raised from level 20) and rank S and S+ (both higher than A+).
While Inklings around the world are enjoying and mastering the current arsenal of weapons in Splatoon, two new weapon types will be available with the update, adding a new layer of strategy to the game. The bucket-like Slosher weapons hurl ink straight ahead at an impressive range. By adjusting the angle, these new weapons can be used to splat opponents who are up high or even on the other side of a wall. With the Gatling-style Splatling, players can charge blasts of all-powerful ink. A maximum charge unleashes the full potential of this particular weapon type. In addition to the new weapons, more than 40 pieces of gear, including everything from a leather jacket to a sushi-chef costume, are coming to the various in-game shops in Splatoon.
Despite its size and scope, this massive August update is not the end of the splat-acular free content coming to Splatoon. Following this update, more content will continually roll out through the rest of the summer and fall, including the Rainmaker Ranked Battle mode, additional maps and new weapons. More details about these additions will be revealed in the future.
I really love this game. So much so that I'm making my triumphant return to NinDB! It's been the sole online experience I have gotten into at all, and I've gotten it pretty bad, I must say. I'm stoked about next week's update, too.