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Post by Nester the Lark on Oct 6, 2020 18:05:05 GMT -5
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Post by Nester the Lark on Oct 6, 2020 9:19:16 GMT -5
New teaser trailer featuring young Robbie and young/older Purah.
I hope this means they're playable. I really want Robbie to have some kind of air guitar move.
And Purah looks like she might be the Lana of the game: a little off tone, but still a fun character.
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Post by Nester the Lark on Oct 1, 2020 10:15:52 GMT -5
Super Mario Bros. 35 is now available to Nintendo Switch Online members. It will be playable until March 31, 2021. (Why?)
I'm looking forward to giving this a try!
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Post by Nester the Lark on Oct 1, 2020 9:14:06 GMT -5
And the new Smash Ultimate characters is... Minecraft characters.
I have no reaction to this.
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Post by Nester the Lark on Sept 30, 2020 9:22:55 GMT -5
Next Smash fighter will be revealed tomorrow:
I'm guessing the message from Sakurai will be something about a delay.
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Post by Nester the Lark on Sept 27, 2020 18:02:36 GMT -5
A couple of other things I noticed:
There are two new modes: Puzzle Mode and Arena Mode. Both are basically standalone versions of things that are part of Symphony of the Mask, so they can be played with any character.
With Skull Kid being added to All Characters Mode, the characters are arranged in such a way that conspicuously leaves a space for one more character. Hmm...
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Post by Nester the Lark on Sept 27, 2020 9:44:43 GMT -5
Vs. Tennis and Soccer are announced for the next batch of Arcade Archives. I feel like they're scraping the bottom of the barrel at this point.
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Post by Nester the Lark on Sept 26, 2020 9:00:28 GMT -5
New trailer from TGS Online: So, people who played Breath of the Wild on Switch will get a free DLC item. Those of us who played on Wii U... nothing. And what about all these stupid amiibo I have? Do they do anything? (Probably not.) Grumpiness aside, young Impa!
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Post by Nester the Lark on Sept 25, 2020 21:53:37 GMT -5
The final DLC pack, Symphony of the Mask, is now available.
I haven't finished it yet, but it's a little more substantial than I expected. It has a bunch of new Zelda enemies added, new rooms and puzzles, new music, and it's a bit harder, as well. The overworld is smaller than the main game (only 6x8), but all the areas are re-skinned. Skull Kid's masks seem to boil down to being different weapons + abilities, but you can change between them on the fly.
I'm wondering if the new enemies and such will also appear in modes with other characters (like maybe in Dungeon Mode). It seems like it'd be a waste if they were only exclusive to Skull Kid.
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Post by Nester the Lark on Sept 25, 2020 21:36:39 GMT -5
Here is the new trailer.
It shows new things, but only in brief glimpses, so I don't feel like I'm able to really take it in. I kinda wish these trailers had a little more substance to them.
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Post by Nester the Lark on Sept 23, 2020 9:29:29 GMT -5
I wanted to put this here to archive it, because it's actually a bit hard to find resources on the history of Falcom... And now I know why. Falcom's music is credited to "Sound Team jdk." But who exactly are they? Here is a project that aims to identify exactly who these individuals are, as well as exactly what music tracks they composed. Why the secrecy? Well, if you look at the History tab, it includes some history of Falcom, itself, including an infamous mass staff exodus from 1989. This was the result of Falcom's founder and former president, Masayuki Kato, insisting that an in-development side-scrolling action-RPG be re-branded as an Ys game (Ys III: Wanderers from Ys) strictly for brand recognition purposes. This upset much of the staff so much that all but a few of them quit the company. It was a very public fiasco that led to Kato instating a company policy that staff would no longer be individually credited so as to prevent talented members from being recognized over the company name, itself. That practice continues at Falcom, to this day. Obviously, this was not unusual among Japanese game developers in the '80s and '90s, with staff at companies like Capcom, Konami, SNK, Sega, etc. (even Nintendo) often being credited with pseudonyms. In fact, even Atari had a similar policy in its early days that programmers were not to take credit for the games they created. (This is what led to members of its own staff leaving and founding Activision.) Still, I find it off-putting. This isn't something that should be happening in modern game development.
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Post by Nester the Lark on Sept 23, 2020 8:50:30 GMT -5
In news that should surprise absolutely no one, R-Type Final 2 is not coming out this year, but according to Gematsu, is now scheduled for Spring 2021. Also, there will be a live presentation of the game on September 25. Next update is scheduled for July, which probably means around October. Well, I was close.
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Post by Nester the Lark on Sept 21, 2020 11:48:58 GMT -5
I don't have time to answer this all at once, but I'll start with the first series to come to mind: The Legend of ZeldaI first played the original Legend of Zelda probably around 1987 at a neighbor's apartment (the same place I first played an NES and Super Mario Bros., for that matter). At the time, I didn't understand what kind of game it was, and I approached it as if it was an arcade-style game. After being told to go into the cave to get my sword, I assumed that what I was supposed to do was go to the three adjacent screens from the starting screen and defeat all of the enemies to open the exit to the next level. So I did that, and... nothing happened. I didn't know what to do at that point, so I got bored and moved on to another game. It never once occurred to me that I could just keep going beyond those first screens, and that there was a whole world to freely explore. I got my own NES in 1988, and it came with the Official Nintendo Player's Guide, and it was then that I realized what type of game The Legend of Zelda was supposed to be. I bought my own copy soon after (it was the first game I ever saved up for and bought with my own money). I enjoyed it, but I was still more of a Mario fan at the time. There wasn't a single game that made me fall in love with the series, though. It was something that happened gradually over many years. I bought A Link to the Past for the SNES, and it was the first time I had decided to finish a game on my own without using a strategy guide. By the end of the '90s, I was drifting away from Nintendo. I bought a Dreamcast, and for the short life of that system, I had committed to becoming a Sega fan. But the one N64 game I bought during that era was Majora's Mask. After Sega left the hardware business, I was at a gaming crossroads. Do I go back to Nintendo, or get a PlayStation 2 and explore a new gaming landscape? What I then realized was that I would always regret it if I didn't play the next Zelda game, so I chose the GameCube for The Wind Waker. I think it was from that point on that I realized how much the Legend of Zelda series meant to me. Even if I don't buy every single game, I still consider it my favorite gaming series.
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Post by Nester the Lark on Sept 18, 2020 9:40:38 GMT -5
Michel Ancel, famed game creator of Rayman and Beyond Good & Evil, is retiring from the videogame industry to focus on wildlife. He assures that his current projects, Wild and Beyond Good & Evil 2, will remain in development and are in good hands. ( Source) This is a somewhat sudden development, but I wonder if it has anything to do with the recent reports about abuse and toxicity at Ubisoft.
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Post by Nester the Lark on Sept 17, 2020 9:45:01 GMT -5
Lots of Monster Hunter. I've never played a game in that series before. I might want to try one, but I already can't keep up with the other games I want to play. Speaking of which, Rune Factory 5 looks good, but I still haven't tried RF4 yet. Also, it seems that amiibo are, in fact, still a thing. EDIT: I don't remember if it's been mentioned here or not, but Balan Wonderworld is actually a new game by Yuji Naka, with characters designed by Naoto Ohshima. So, yeah, the two creators of Sonic the Hedgehog have made a new game together for the first time since the '90s.
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